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BFH: Classes - Operator


New Battlefield, and therefore new classes. Finally, if you are used to the series, you will see that the classes, apart from a few changing names, have pretty much the same role on the battlefield.

Let's discover the Operator together today.

 

Generalities




The Operator is a bit like the doctor of the group. The healer if we had to draw a parallel with MMORPGs. Its main use is to heal his teammates, or even to resuscitate them. A must therefore.

 

Main weapons

The Operator is the only class in the game that can use assault rifles. It can also equip rifles, which are generally more stable than rifles.

Rifles

  • RO933
  • SG553
  • AKS-74U
  • G36C
  • CAR-556
  • ACWR

  • Unlocking : basic
  • Damage : 15
  • Precision : 40
  • Judgment shooting : 0
  • Range : 50
  • Stability : 68
  • Rate of fire : 800
  • Capacity : 30

  • Unlocking : $ 50 / $ 000 (depending on faction)
  • Damage : 24
  • Precision : 69
  • Judgment shooting : 0
  • Range : 50
  • Stability : 79
  • Rate of fire : 700
  • Capacity : 30



  • Unlocking : $ 50 / $ 000 (depending on faction)
  • Damage : 28
  • Precision : 78
  • Judgment shooting : 0
  • Range : 32
  • Stability : 73
  • Rate of fire : 735
  • Capacity : 30

  • Unlocking : 42 000 $
  • Damage : 24
  • Precision : 40
  • Judgment shooting : 0
  • Range : 50
  • Stability : 65
  • Rate of fire : 750
  • Capacity : 30

  • Unlocking : Preorder / Deluxe Edition
  • Damage : 24
  • Precision : 60
  • Judgment shooting : 0
  • Range : 50
  • Stability : 75
  • Rate of fire : 700
  • Capacity : 40

  • Unlocking : Preorder / Deluxe Edition
  • Damage : 24
  • Precision : 30
  • Judgment shooting : 0
  • Range : 50
  • Stability : 75
  • Rate of fire : 800
  • Capacity : 30

 



Assault rifles

  • M16A3
  • M416
  • AKM
  • ARM
  • L85A2

  • Unlocking : 37 500 $
  • Damage : 24
  • Precision : 53
  • Judgment shooting : 0
  • Range : 60
  • Stability : 50
  • Rate of fire : 800
  • Capacity : 30

  • Unlocking : 50 000 $
  • Damage : 24
  • Precision : 55
  • Judgment shooting : 0
  • Range : 60
  • Stability : 48
  • Rate of fire : 850
  • Capacity : 30

  • Unlocking : 50 000 $
  • Damage : 36
  • Precision : 45
  • Judgment shooting : 0
  • Range : 50
  • Stability : 40
  • Rate of fire : 600
  • Capacity : 30


  • Unlocking : End "Operator's union"
  • Damage : 24
  • Precision : 73
  • Judgment shooting : 0
  • Range : 50
  • Stability : 65
  • Rate of fire : 630
  • Capacity : 50


  • Unlocking : Preorder / Deluxe Edition
  • Damage : 28
  • Precision : 50
  • Judgment shooting : 0
  • Range : 50
  • Stability : 57
  • Rate of fire : 675
  • Capacity : 30

 

Handguns

Gun

  • 92FS
  • P226
  • CZ-75
  • G-17

  • Unlocking : Basic
  • Damage : 34
  • Precision : 40
  • Judgment shooting : 0
  • Range : 20
  • Stability : 55
  • Rate of fire : Semi-auto
  • Capacity : 15

  • Unlocking : 17 400 $
  • Damage : 35
  • Precision : 55
  • Judgment shooting : 0
  • Range : 30
  • Stability : 60
  • Rate of fire : Semi-auto
  • Capacity : 12

  • Unlocking : 50 000 $
  • Damage : 34
  • Precision : 50
  • Judgment shooting : 73
  • Range : 20
  • Stability : 40
  • Rate of fire : Semi-auto
  • Capacity : 16

  • Unlocking : Finish "Operator 2"
  • Damage : 34
  • Precision : 60
  • Judgment shooting : 0
  • Range : 20
  • Stability : 65
  • Rate of fire  : Semi-auto
  • Capacity : 17

Special

  • T62 Cew
  • Stalker dart

Allows you to immobilize an enemy for interrogation.

  • Unlocking : 21 000 $
  • Damage : 100
  • Precision : 80
  • Range : 6
  • Stability : 90
  • Rate of fire  : Semi-auto
  • Capacity : 12

The tracking dart displays the movements of affected players and vehicles on the mini-map. Also allows rocket launchers to lock onto the target.

  • Unlocking : 16 200 $
  • Damage : 1
  • Precision : 80
  • Range : 100
  • Stability : 90
  • Rate of fire  : Semi-auto
  • Capacity : 6

 

Gadgets

  • First aid
  • Survivalist
  • Defibrillator / Resuscitation
  • Gas mask

Basic unlocked

Drops a box, replenishing the health of allied players nearby. An ally can interact (by default key E) with the Operator to heal himself.

$ 7

Allows you to come back to life after a death by traffic accident or explosion. Does not work after death by gunshot, fall, fire, gas or after being knocked out / arrested.

$ 14

Allows you to bring an ally back to life. See even kill an enemy.

4 800 $

Cancels the effects of gas grenades and environmental hazards.

  • Grappin
  • Zipline
  • Stuntman
  • Wolf / dinosaur mask

9 600 $

Allows you to climb walls quickly by pulling on a flat ledge. Possibility of destroying the ropes by pulling or cutting them.

13 200 $

Allows you to create a quick zipline passage between two points. Be careful, for this to work, the end point must be lower. Possibility to destroy the zip line by pulling on it or cutting the rope.

39 000 $

Special for budding pilots. Install a boost for lightning-fast acceleration on all land vehicles. Vehicles also take less damage when hitting obstacles or other vehicles.

Unlocked with the task "Bursar 3"

 

Pomegranates

  • M67 (Ask)
  • M18
  • M84 Flash
  • Grenade Lacrymo
  • Incendiary device / Molotov

Basic

Fragmentation grenade, medium deflagration, heavy damage to vehicles and infantry.

3 000 $

Created a cloud of smoke.

4 200 $

Produces a bright flash and loud noise disorienting the enemy.

4 800 $

Produces a cloud of gas, obscuring vision and making it more vulnerable to damage.

6 600 $

Creates an incendiary field, useful for blocking access or forcing the enemy to uncover.

 

Images from IGN Wiki



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