ESO - Public dungeons, the return

ESO - Public dungeons, the return

An article on Ten Ton Hammer looks back on a long abandoned system that will make a comeback in an MMORPG. For too long, players have been forced to isolate themselves from the rest of the world for the time of a dungeon, which is commonly called an instance, that is to say. A system that is not lacking in advantages, for technical reasons above all, but which poses some concerns, especially in terms of immersion and interactions between players.



Public dungeons will therefore make a comeback thanks to TESO. A concept which is not new, but which will be updated.

ESO - Public dungeons, the return

Enemies already focused on a player won't attack you, unless you attack them yourself. This will prevent the smart aggro from a horde of monsters to bring them back to the face of a poor onlooker who was passing by. Enemies will respawn in these dungeons. Attention stragglers, there is no longer any question of taking time off the game while the others are moving forward.

Books will be found in these dungeons. As in all Elder Scrolls, books are very important. Expanding the background, they can also give points in certain statistics.

ESO - Public dungeons, the return

There will also be chests to find, with an original lockpicking system. Unlike its predecessors, this system will require a certain skill on the part of the players, requiring them to be attentive to the sounds of the lock, and will no longer be based on a roll of virtual dice, linked to a characteristic. To ensure that every player can try out lockpicking in a fair play way, each failed attempt will prevent the player from picking the chest again for a few seconds, giving other players next door time to try their luck.



It will not be possible to "steal" enemies from another player. Each enemy tapped, as long as you inflict 10% of their health in damage or healing, will give normal rewards in return, even if they were initially tapped by another player. It will therefore be interesting to give a little help to a friend in difficulty.



What about this function? I've never known him in another MMO, but I have to say I'm quite drawn to it, and I think it can really lead to more interaction between players, which is sorely lacking today.



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