ESO - Patch-notes 1.03

    ESO - Patch-notes 1.03

    Maintenance this morning, and so here are the patch notes of all kinds of corrections made.

     

    CORRECTIONS AND IMPROVEMENTS

    Alliance War
    General

    • Attempting to use / stuck in Cyrodiil no longer advises you to use / bug instead of / help if you get really stuck.
    • Fixed an issue that prevented icons on the map from updating if all resources were captured at roughly the same time.
    • You now generate Ultimates against battle-leveled players.

    Combat and Gameplay
    General



    • Silver Tiles Rank 2 can now be restored to your skill bar if removed.
    • Fixed an issue with the Scout's Finery. It no longer grants you too much Stamina regeneration.

    Crafts and economy
    General

    • You should no longer be able to accidentally deconstruct the helmet you are equipped with.
    • The sale value of the food you cook has been reduced to make it commensurate with other craft branches.

    Dungeons and Groups
    Black anchors

    • You should no longer get stuck if all Followers were killed as soon as they spawn.

    dungeons

    • The Forbidden Dungeon: After killing Cell Haunt and other monsters, Warden Areldur will no longer remain trapped.
    • The Forbidden Dungeon: Fixed an issue in the end boss room that would not appear if you had the quest but were not on the correct stage.

    Diverse
    General



    • You will now need to restart the game client after a patch, to make sure you don't get stuck on the loading screen.
    • Fixed an issue that caused you to propel you through the air when stepping on certain items.

    quests
    Auridia

    • Under the Ashes: Monsters in the Abandoned Mine should now respawn as intended.
    • A thorny situation: it should no longer be possible to get stuck in the cell when you are grouped with another player.
    • Service rendered: fixed an issue that prevented the crystal from being used on monsters at the appropriate time.

    Betnikh

    • Digging Up the Past: Particles should no longer be impossible to pick up if you are at the correct stage of the quest, as it can sometimes happen.
    • The Fall of Carzog: Caleen and Lambur should now talk to you for sure.

    Morneroc Island

    • The Frostman: It should now be possible to find the third clue every time.

    Oatmeal

    • The Army of Meridia: The Rampart should no longer appear in a state that is sometimes resistant to any interaction.
    • Crossing the Abyss: You should still be able to start and navigate through portal events.
    • Crossing the Abyss: The fight against Molag Grunda should properly reset if you revive after dying.

    Deshaan

    • Trade Negotiations: Quest markers have been added to the compass and world map for each stage.
    • Trade Negotiations: Bodani and Raston should now appear consistently when returning the quest.
    • Challenge Gruznak: The signal horn should still be usable to summon Gruznak.

    Glenumbria



    • Beak and Nail Lineage: Shackled Werewolf should now speak as intended when taken into the cave.

    Graht wood

    • Forgotten Soul: You should be able to interact with Welkynd's Stone every time.
    • Scars are for life: Slim-Jah will talk to you systematically, and his hunters will be ready to face you in a duel every time.
    • Haven of Restlessness: The ritual event should consistently spawn as intended, and should no longer end when there are multiple players in the area.

    Guilds

    • The Anchors of the Harbor: Doshia has had her powers reduced.

    Main quest


    • Worm Castle: Fixed an issue that could block the quest if you disconnect during the "Observe the Scene" step.
    • Worm Castle: Cadwell should no longer decide to stop following you.
    • Daughter of the Giants: The exit portal should always appear when you have defeated the end boss.

    Malabal Tor

    • Arithiel: The Wizard's Event should now appear as intended when you are on the correct quest step.

    March of the Camarde

    • Fall of Hadran: Returning Tand to the boss area will no longer interrupt the quest.

    Cleavage

    • Justice of the Fallen: Leonce should reappear as planned.
    • The Liberation of Pointe-Nord: Darien will no longer be stuck, which prevented you from completing the quest.

    The Screes

    • Build trust: it should be much easier to find and cure the peasants.
    • Divine Favor: Fixed an issue that prevented the Captain of the Guard from being summoned.

    Storm Haven


    • Fixed an issue that prevented the Achievement of Dreams Scourge, Champion / Champion of Spirit Guardians, and Azura's Ally / Ally from being awarded.
    • The ideal burial: it should be much easier to find vasards.

    The breach

    • The Body to the Test: You should be able to attack all the bosses as intended.
    • The tomb under the mountain: you should always be able to revive a corpse so that it follows you.

    Interface
    General

    • The error message "Account expired" should now be displayed correctly regardless of the language selected for the customer.
    • The error message "An unknown error has occurred" has been modified to be more clear and informative.


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