Destiny – Patch Notes 1.1.1

    Destiny – Patch Notes 1.1.1

    Bungie had promised us and it's done: Destiny update 1.1.1 has arrived. Here is the content of the patch notes for this update.

    Destiny – Patch Notes 1.1.1

    Perfect Destiny Dev Team

    Weapons:

    • General:
      - Fixed an issue that caused ammo to drop after reviving. This was due to wearing armor having an upgrade allowing the player to carry more ammo.
      - Reduced the penetration rate of weapons with an improvement allowing them to pierce armor.
      - Fixed issue where PS3 / Xbox 360 demo items used older power values ​​They have been adjusted to normal levels.
      - The weapon information bubble "The Song of Ir Yût" now indicates the correct magazine capacity.
      - Loot Shot: A two second cool down phase has been added to the buff to avoid receiving extra muinitions while waiting for the ammo bricks to disappear.
      - The Darkcleave upgrade will inflict the desired damage to Hive Lookouts.
      - Instant Discharge will improve attack speed as described in its description.
      - The Roaring Thunder upgrade now has priority over the "The 4th Horseman" weapon information bubble.
      - Unlimited Burst: Fixed an issue that prevented the weapon upgrade from working properly when the trigger was held down.



    • Automatic rifles:
      - Reduced the basic damage of automatic rifles by 2,5%.
      - Reduction of the effective distance.


    • Pulse rifles:
      - Basic Pulse Rifle damage increased by 9,7%.

    • Revolvers :
      - Slight reduction in the effective distance.
      - Slight reduction in initial accuracy.


    • Fusion rifles:
      - The blast area of ​​the explosion cone of a fusion rifle is a little wider.
      - Reduced the amount of ammo at the start of the PvP game.

    • Shotguns:
      - Twice as much damage is dealt to fighters who are not Guardians (100% improvement).
      - Reduced higher distance values.
      - The extent of damage decreases earlier.
      - Reduced the amount of ammo at the start of the PvP game.

    Activities:

    • The Assaults:
      - The “Epic” Assault of the Week is now a matchmaking activity.
      - Assaults will repeat less in the matchmaking rotation for full squads.

    PVP:

    • General:
      - Players will now unlock all Programs (Domination, Shock, Carnage, Skirmish) at once when unlocking the Crucible.
      - A new notification will appear when Crucible modes are unlocked.
      - Crucible arenas will repeat less in the matchmaking rotation for full squads.
      - Guardians no longer drop heavy ammo when killed in PvP battles.
      - Guardians drop significantly less special ammo when killed in PvP battles.
      - At the end of the fight, the equipment received as a reward will now have a good power level.
      - Fixed audio not playing properly when a bullet kills them.


    • Event: The Iron Banner:
      - The Iron Banner now contains smaller rotating arenas.
      - The "Selective Aggression" contract can now be completed with headshots using Auto Rifles, Pulse Rifles, Scout Rifles and Revolvers.


    Objects :

    • Fixed the issue that Xûr would not provide Legendary Engrams on certain days.
    • When the player's inventory is full, the “Crota's Fall” Raid emblem will now be sent to the post office clerk.
    • Weapon ammo (single-use items) will work correctly when the player's inventory is full.
    • Fixed an issue that prevented players who deleted their characters from receiving the Acrobat Sparrow at Tess Everis in the Tower.

    User interface:

    • Faction Ratings and Weekly Coins Storytellers are now displayed on the character's inventory screen.
    • In public areas, players will no longer see a notification appear when a player joins a squad.
    • Players will see an improvement in the notifications that appear when a teammate joins or leaves the team and squad voice channels.

    Grimoire:

    • Grimoire cards for combo weapons will be unlocked when Shock or Domination games are completed.
    • The “House of Wolves” card will be unlocked at the start of the “The Collective of Ishtar” story mode mission.
    • The “Guardian Abilities” card will be received when a player enters orbit.
    • The “Assault Sappers” card will be received at the launch of the “The Dilapidated Palace” Assault.
    • Completing "The Fall of Crota" now counts towards the stats of the "Introduction to Raids" card.
    • The “Ir Yût” Grimoire card will now unlock correctly.
    • The “Seat of the Guardian Spirit” card will unlock correctly.
    • Grimoire points have been corrected for the following cards:
      - Omnig'ul, the Will of Crota.
      - Ir Yût, Siren of Death.
      - Crota, Son of Oryx.
      - Awakening.
      - The Will of Crota.
      - The fall of Crota.
      - The Sword of Ascension.
      - The pantheon.
      - The Cosmic Collapse.
      - The cauldron.
      - The Force of Crota.
      - Specter Memory: Rasputin.
      - Specter Memory: Rasputin 2.
      - Ghost Memory: Hive 4.

    Technical: 



    • The systems for patches and for download content have been improved.
    • The message to switch from trial to full version of the game on Xbox One no longer exits the game.
    • Network resistance to packet rearrangement is improved.
    • Some routers have been improved at the networking level.

    Correction :

    • A problem was introduced in patch 1.1.1. He brings the Vex Exegesis to spawn less ammo in the magazine and in reserves in PvP mode:
      - This weapon has been affected by changes to Fusion Rifles as it is used as a secondary weapon.
      - We hope to fix this problem in a future update.

    * So here are all the new features of this update, don't hesitate to share your opinion on this new patch with us.



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