ESO - Patch notes 1.4.6

ESO - Patch notes 1.4.6

Following this morning's maintenance, an update has been deployed. The latter mainly fixes issues related to quests and areas as well as some gameplay issues.

ESO - Patch notes 1.4.6

Combat and Gameplay

General:

  • Fixed an issue where the game would crash when one player throws a reflective skill and another throws a projectile back.
  • The Thief's Mundus Stone's Critical Damage Chance bonus will no longer stack.

Weapons:



  • Two weapons
    • Quick Strikes (Blast Flurries morph): Fixed an issue where the attack speed bonus from this skill was mistakenly added to other attack speed bonuses.
  • Two hands
    • Critical Charge: Fixed an issue where you could get stuck in a charge animation while using this skill.
  • Arc
    • Volley: Fixed an issue where the visual effects of this skill would stack and cause performance degradation.

Armor:

  • Light Armor
    • Nullify: The shield value of this skill has been increased by 120%, but it no longer grants 50% damage reduction. Additionally, it now only absorbs damage from spell attacks.

Monsters:

  • Fixed an issue where some large monsters would try to attack you before completing their spawn animation.


Dungeons and Groups

Dungeons:


  • Dungeon forbidden
    • High Patriarch Rilis will no longer be aggressive towards you once your party is defeated.

Veteran Dungeons:


  • Veteran Braid
    • Rock collapses during the boss fight with the Blood Spawn will now properly reset when the boss leaves the fight.

Events:

  • Citadel of Hel Ra
    • Fixed an issue with the Citadel of Hel Ra timer. We will continue to monitor the situation to identify any future issues.
  • holy Ophidia
    • Sanctum Ophidia now appears in the Group Finder.

Raidelorn:

  • Fixed an issue where areas of water were invisible in Fort Skyscraper.


quests

Warriors Guild:

  • The Prismatic Core: Fixed an issue where the portal to start the mission would sometimes only appear as a quest marker, but not in-game. We also fixed an issue where Merric could get stuck after the wave event , which prevented him from joining Aelif in order to continue the quest.

Bangkoraï:

  • Fixed an issue where Septima Tharn could get stuck in the Pillars of Far Shores, preventing quest progress.

The breach:

  • Call from Below: Anchorite Garmar no longer becomes invisible during combat.
    • Known Issue: Anchorite Garmar no longer summons his zombies. This will be fixed in a future update.

Deshaan:



  • Counterattack: Fixed an issue where Star could disappear during the quest step where you have to follow her.

March of the Camarde:

  • The Illuminated Path: Fixed an issue where the Green Lady would get stuck if she received too much damage.
  • Two Moons Trail: Fixed an issue where you could get stuck outside the play area after climbing rocks.

Prasin:

  • Craft Guardian: Fixed an issue where your Guardian would sometimes not fight other Guardians.

Raidelorn:

  • Szeknorist will no longer instantly respawn.
  • Celestial Rifts will now properly reset if monsters get stuck.
  • Elemental Army: All party members can now enter the Air Sovereign's Room and help defeat the boss, as long as at least one member is at the correct stage of the quest.
  • Call of the Warrior: All party members can now enter the Crypt of Tarish-Zi, as long as at least one member has the prerequisites to enter. We also fixed an issue where you could not be credited with Tarish-Zi's death if other members of your party progressed too fast in the quest.

Stros M'kai:


  • Moment of Truth: Dying while helping Durgroth find his sword will no longer prevent you from completing this quest.


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