LEGO Worlds - Bricks in open world (or almost)

    LEGO Worlds - Bricks in open world (or almost)

    It's still a bit crazy the LEGO madness that has taken video games (and even IRL) by storm for a few years. And I tell you, I dive into it thoroughly! Since the first LEGO games (Star Wars), I have become a die-hard fan of the series. It must be said that these games have the gift of hijacking our favorite films with such a pleasant dose of humor.



    So obviously a new LEGO game interests me. Except that it is not based on an already known universe, but offers an original adventure, and especially a much less scripted and interventionist gameplay. A sort of brick-style Minecraft, if you prefer. What if we dive into this new universe together and discover the first few moments?

    LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost)


    In LEGO Worlds, we play an astronaut who, by some miracle, found himself in orbit of a strange planet. Due to an unfortunate fall of a comet, he finds himself thrown onto this earth: the island of pirates! A very small island that said, it does not take more than 2 minutes to go around it.

    LEGO Worlds - Bricks in open world (or almost)

    Immediately, I see some NPCs. It is difficult to miss them, a green ray rises to the sky to indicate their location! After all, we must not forget that the game is (also) aimed at the youngest. Speaking with one of these NPCs, I learn to use what seems to be at the heart of the gameplay: the discovery tool.



    LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost)


    This tool allows you to "scan" objects, to unlock them and then be able to add them to the world (or remove them). With money, of course. It will therefore be necessary to collect, as in any good LEGO game, the pieces scattered all over the place.

    The quest given by the NPC thus requires scanning some bushes blocking access to a chest, then removing them. I can then open the chest, giving myself the blueprint of a pirate tower. The Discovery Library gives the ability to select any object that has already been scanned, then drop it anywhere. What I hasten to do with the pirate tower. And hop, a golden brick.

    LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost)


    The other two quests are of the same ilk, and two more golden bricks! These three allow me to repair the rocket ... don't ask me how, I don't know! And who says rocket says travel!

    LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost)



    And indeed, I can now travel to other worlds.

    LEGO Worlds - Bricks in open world (or almost)


    In the second world, of prehistoric inspiration, I learned to use a new tool: that of a landscaper. In particular, it allows you to add bricks of different colors, to shape the terrain and other very cool things that remain to be learned throughout the adventure.


    LEGO Worlds - Bricks in open world (or almost)

    Third world and another discovery: the construction tool. And there we arrive in the heart of the pleasurable pleasure that LEGO can provide! Thanks to this tool, we can assemble a lot of bricks to build ... well, in fact just what we want!

    LEGO Worlds - Bricks in open world (or almost) LEGO Worlds - Bricks in open world (or almost)


    And even yet another tool: painting! Do I really need to explain what this tool does?

    LEGO Worlds - Bricks in open world (or almost)

    In short, a multitude of tools that allow you to shape the world as you want, and that's kind of what we're looking for in this type of game.

     

    Of course, one can't help but compare LEGO Worlds to Minecraft. After all, they play in the same yard a bit. Besides the graphic aspect, where the two have a rather different bias, the brick game seemed to me much more interventionist than its "competitor". With a less present feeling of freedom. This is particularly felt in the different worlds where one can travel. While in Minecraft the map is endless, the LEGO worlds are very small, although the themes of each are quite different.


    In fact, I just think that the two should not be compared. Minecraft has a very developed survival aspect, with death being quite punitive. This is not the case with LEGO games and this one is no exception to the rule.

    Clearly, in the same way that we could change costumes or characters in some opuses, we have here the possibility of using various tools, to shape the world as we wish. And it works pretty well. The tools are very varied and really allow all the follies. The only downside that I would have concerns the animations during tool changes. When you change several times in a row, it can get a bit boring in the long run. We will also note some tools, like painting, which are a little less intuitive to use, but hey, after all, if we want to be very precise, we play more with the mouse!

    Finally, despite a few small details, I am delighted to find the LEGOs on my screen once again. I think the start of the adventure is a bit long, but is necessary to learn the basics. Once all that is assimilated, there is really a way to have fun and build whatever you want, and especially imagine lots of crazy stories. This is also the basis of LEGOs!



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