Neutral Race: Pandaren

Neutral Race: Pandaren

The time between us and the new expansion and pre-patch 6.0 is getting thinner and thinner. In addition, with the removal of the characteristics of touch and expertise, a number of racial traits associated with these bonuses will be removed in favor of new ones. Other breeds will experience minor or no changes.

This article will introduce you to all the changes that will impact racial traits.



Alliance

Grandmother (North Wales)
Gnome
Humain
Draeneï
Worgen
Night Elf

Horde

Troll
Forsaken
Blood elf
gobelin
Tauren
Orc

Pandaren

 

Neutral Race: Pandaren

 

Grandmother (North Wales)

change : Dwarves have undergone two major changes but "Explorer" and "Frost Resistance" remain unchanged. The racial news is called "Might of the Mountain" and has the effect of increasing the critical strike bonus as well as the healing done by 2%. "Stoneform" now includes resistance to magic and curses, but 10% physical protection for 8 seconds will now only apply to physical damage.

To sum up, the racial traits of dwarves are:

  • Explorateur
  • Frost resistance
  • Mountain power
  • Stone shape

You find additional shards when making archaeological finds and prospecting faster than normal archaeologists.

Reduces Frost damage taken by 1%.

Critical strike bonus and healing increased by 2%.



Removes all poison, disease, bleed, curse, magic effects and reduces physical damage taken by 10% for 8 seconds.

Gnome

change : "Arcane Resistance" and "Specialization (Engineering)" remain unchanged, but the cooldown of "Master of Evasion" is reduced by one minute. The tooltip for "Expansive Thinking" has been changed so that "mana pool" appears as "maximum mana" (or energy, rage, runic power). As for the new racial "Nimble Fingers", it increases haste by 1%.

To sum up, the racial traits of gnomes are:

  • Res. arcana
  • Specialization (engineering)
  • Master of escape
  • Expansive thinking
  • Nimble fingers

Reduces Arcane damage taken by 1%.

Engineering skills increased by 15.

Free you from immobilization and slowing effects.

Increases maximum mana (or rage, energy, runic power) by 5%.

Increases haste by 1%.

Humain

change : "Diplomacy" and "Everyone for himself" remain unchanged but "The human spirit" no longer makes you gain 3% in spirit but 100 in spirit per level bracket.

To sum up, the racial traits of humans are:

  • diplomacy
  • Every man for himself
  • Human mind

Reputation gains are increased by 10%.

Removes all effects that affect movement and all effects that cause you to lose control of your character. This effect shares the cooldown of other similar effects.

Increases spirit by 100 per level slice.


Draeneï

change : "Gift of the Naaru" now only heals for 5 seconds instead of 15 and "Heroic Presence" becomes a bonus of 65 in intelligence, strength and agility per level slice. The "shadow resistance" and "Lapidary" remain unchanged.


To sum up, the racial traits of the Draenei are:

  • Don des Naaru
  • Lapidary
  • Heroic presence
  • Shade resistance

Restores 20% health over 5 seconds.

Jewelry skill increased by 10.

Increases Intelligence, Strength, and Agility by 65 per level bracket.

Reduces shadow damage taken by 1%.

Worgen

change : No changes have been planned for the moment.

To sum up, the racial traits of the Worgen are:

  • Aberration
  • Altered form
  • Dark race
  • Flayer
  • Belly...
  • 2 shapes
  • fury

Reduces Shadow and Nature damage taken by 1%.

Allows you to switch from human appearance to worgen with a single click.

Increases current movement speed by 40% for 10 seconds.

Increases Skinning skills by 15 as well as its completion speed.

Belly on the ground: Gets down on all fours to run as fast as a land mount.

Takes the form that was not active.

Increases critical strike chance by 1%.

Night Elf

change : "Swiftness" has been improved to add 2% movement speed and dodge rate. The new passive skill "Touch of Elune" increases your haste overnight and critical rate during the day by 1%. The moment when this day / night transition seems to take place is at 18 p.m. in the evening and at 6 a.m. in the morning. There may be a new animation to clarify this change. The other powers remain unchanged.



To sum up, the racial traits of the Night Elves are:

  • Res. to nature
  • Wisp spirit
  • Fast
  • Camouflage in the shadows
  • Touch of Elune

Reduces nature damage taken by 1%.

If you die, your ghost will move 75% faster.

Increases your dodge chance and movement speed by 2%.

Activate to blend in with the shadows and reduce the chance for enemies to detect your presence. Lasts until you cancel it or move. All threat to enemies still in combat is restored when this effect is negated.

Increases your haste by 1% at night and your critical rate by 1% during the day.

Neutral Race: Pandaren

 

Troll

change : "Regeneration" and the "Troll Hips" do not know any changes. "Beast Slayer" no longer gives a bonus damage to beasts but a percentage of experience when killing them. "Berserker" has been changed to only give a 15% haste bonus now.

To sum up, the racial traits of trolls are:

  • Regeneration
  • Beast killer
  • Berserker
  • Swaying troll

Health recovery speed increased by 10%. 10% of health recovery speed is active during combat.

Increases experience gained from killing beasts by 20%.

Increases haste by 15%.

Reduces the duration of all movement affecting effects by 15%. Trolls are on the move, man!

Forsaken

change : "Cannibalism", "Shadow Resistance" and "Touch of the Tomb" remain unchanged. The cooldown of "Will of the Forsaken" has been reduced from 2 minutes to 3 minutes, and Forsaken can now breathe underwater at all times.

To sum up, the racial traits of the Forsaken are:

  • Cannibalism
  • Shade resistance
  • Touch of the tomb
  • Will of the Forsaken

When activated, heals for 7% of total health every 2 sec for 10 sec. Only works on the bodies of undead and humanoids within 5 yards. Movements, actions, and damage taken negate the Cannibalism effect.

Reduces Shadow damage taken by 1%.

Your attacks and damage spells have a chance to drain the target, inflicting 12654 to 14706 Shadow damage and healing you for the same amount.

Removes all Charm, Fear, and Sleep effects. This effect shares a 30 second cooldown with similar effects (3 minute cooldown).

Blood elf

change : Blood Elves have a new passive racial skill that improves critical strike chance by 1%. "Arcane Torrent" restores 20 runic power for Death Knights, 1 holy power for paladins, or 3% mana for mages / priests / warlocks in addition to silence on targets. The other skills remain unchanged.

To sum up, the racial traits of Blood Elves are:

  • Arcane sharpness
  • download arcanique
  • Arcane affinity
  • Arcane resistance

Increases critical strike chance by 1%.

Silences all enemies within 8 yards for 2 sec, healing you for 3% of your mana, 20 runic power, 1 holy power, 1 chi, 15 energy, 15 rage, or 15 focus. The spellcasting of non-player character victims is also interrupted for 3 sec.

Enchantment skill increased by 10.

Reduces Arcane damage taken by 1%.

gobelin

change : "Time is money" now collects 1% haste. The other powers remain unchanged.

To sum up, the racial traits of goblins are:

  • Time...
  • Tough in business
  • Chemistry...
  • Hobgobelin...
  • Rocket barrage
  • Jump rockets

Increases haste by 1%.

You always get the best price cut, regardless of your reputation with the faction.

Alchemy skill increased by 15.

Call your friend, Gobeur, which gives you access to your bank for 1 min.

Hurl your Belt Rockets at an enemy, inflicting [1 (+ 42.9% Spell Power) (+ 25% Attack Power) + 90 * 2] Fire damage.

Activate your rocket belt to make you jump forward. The other effects that slow down the fall cannot be used within 10 seconds of using this technique.

Tauren

change : A new skill "Muscles" grants 2% critical strike bonus both in damage and healing and the skill "Stamina" has been modified by 5% per level slice. The other skills have not changed.

To sum up, the racial traits of Tauren are:

  • Muscles
  • Culture
  • Endurance
  • Resistance to nature
  • Martial shock

Critical Hit and Critical Heal bonus increased by 2%.

Herbalist skill increased by 15 and you harvest plants faster than normal herbalists.

Increases Stamina by 197 per level bracket.

Reduces nature damage taken by 1%.

Stuns up to 5 enemies in an 8 yard area for 2 sec.

Orc

change : "Blood Fury" continues to increase attack power and attack speed for 15 seconds, but "Command" now increases pet damage by 1% (was 2%). Decreased "Toughness" by 5 points from 15% to 10% regarding reduced stun effects.

To sum up, the racial traits of Orcs are:

  • Bloodthirsty fury
  • Solidity
  • Commandment

Increases melee and ranged attack damage for 15 seconds.

Stun duration reduced by an additional 10%.

Familiar damage increases by 1%.

Neutral Race: Pandaren

change : "Rebound", "Gourmand", "Inner peace" and "Vibratory palm" remain unchanged. "Epicurean" sees its tooltip modified since it is no longer displayed "doubled" but "100% more stats".

To sum up, the racial traits of the Pandaren are:

  • Rebounded
  • Epicurien
  • Gourmand
  • Inner peace
  • Vibratory palm

Halve fall damage.

Your love of the good flesh gives you 100% more characteristics when you are "well fed".

Cooking skill increased by 15.

You gain double the experience when you are rested.

Strike the target with lightning speed to stun them for 4 sec and interrupt your attack.

So those are the changes that have been made to racial skills. We notice that in the end there are very few modifications and that it does not really emerge from a race more augmented / diminished than the others.

Are these changes going to change the way you play or is it minimal?



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