SWTOR - 5.2 - Changed Operation Rewards

    SWTOR - 5.2 - Changed Operation Rewards

    Let's continue the tour of the changes announced for 5.2 with this second article on the changes made to the distribution of equipment in operations.

    Perfect Eric Musco source

    Hello everyone,

    If you haven't read already, I highly recommend that you read the information about Tier 4 equipment (see our translation here) to learn more about this new Tier. With this addition, we're making some changes to the rewards in operation. We are aware of the desire of high-level PvE players to equip themselves as a priority for operations.



    The first change in this objective is to restore a specific unassembled piece of equipment for each operation boss in the game (except Golden Fury and Colossal Monolith). This means that, when you kill an Operation Boss, you will know exactly what item to expect and you can plan to go to a specific boss if you are looking for a particular room. Go to the bottom of the page with the spoilers for the full list of parts per boss.

    The second change is that bosses will no longer have a random chance to drop an unassembled piece of gear. Each boss in 8 player mode will give 1 coin and the last will give 2; values ​​doubled respectively to 2 and 4 in 16 player mode. Formerly, with 5.1, bosses only had one chance to drop a piece of gear.

    The third change is the introduction of the new Third Party. We needed to make sure that players had a way to get this set of gear in operation. This is all the more important as this third of equipment will be necessary to eliminate Tyth and the future bosses of Operation Machine Gods as well as the other bosses of operations in master mode. Here is the principle of equipment distribution:



    For operations that already exist (tier 1 is no longer obtained in operation):

    • Legendary Tier 2 - Story Mode
    • Legendary Tier 3 - Veteran Mode
    • Tiers 4 prototype and artifact - Master mode (non-final bosses)
    • Legendary Tier 4 - Master Mode (Final Bosses)

    For the Machine Gods operation:

    • Tier 3 - Story Mode
    • Tier 4 - Veteran Mode

    As you can see, many changes will take place in operation with the arrival of 5.2. Let us know what you think.

    -eric

    Here then are the breakdowns by boss and by equipment of the operation loot.

    • By operation
    • By piece

    Eternity chamber

    • XRR-3 Annihilation Droid - Belt
    • Gharj - Gloves
    • Old Pylons - Atrium
    • Hellish Council - Boots
    • Soa - Secondary hand

    Karagga Palace

    • Bonebreaker - Bracers
    • Jarg & Sorno - Boots
    • Foreman Crusher - Atrium
    • G4-B3 - Jambes
    • Karagga - Torso

    Explosive conflict

    • Zorn & Toth – Implant
    • Calcinis & Storm Helper - Relics
    • Colonel Vorgath - Head
    • Warlord Kephess - Torso
      • Implant in Master Mode

    Nightmare from elsewhere

    • Absolute Horror - Belt
    • The Dread Guards - Relics
    • Operator IX - Head
    • Kephess – Implant
    • Nightmare from elsewhere - Secondary hand
      • Legs in Master Mode

    Darvanis



    • Dash'roode - Bracers
    • TITAN 6 - Gloves
    • Slayer - Implant
    • Heads of Operation - Legs
    • Olok Shadow - Relics
    • Cartel Leaders - Torso
    • Dreadmaster Styrak - Main Hand
      • Boots in Master Mode

    Dread Fortress

    • Nefra - Belt
    • Draxus - Gloves
    • Grob'thok - Headset
    • Corruptor Zero - Legs
    • Brontes - Secondary hand
      • Gloves in Master Mode

    Dread Palace

    • Beast - Brassard
    • Tyrants - Boots
    • Calphayrus - Head
    • Raptus - Relics
    • Dread Council – Torse
      • Headset in Master Mode

    pests

    • Sparky - Belt
    • Foreman Bulo - Boots
    • Torque - Headset
    • Blaster and Master - Legs
    • Coratanni - Main principale

    Temple of Sacrifice

    • Malaphar - Brassards
    • Sword Squad - Gloves
    • The Under Prowler - Head
    • Revanite Commanders - Implant
    • Revan - Main hand

    Golden Fury and Colossal Monolith


    • Chance to get a random coin

    The Gods from the Machine

    • Tyth - Relics

    headset

    • Ancient Pylons - Chamber of Eternity
    • Foreman Crusher - Karagga Palace
    • Dread Fortress – Grob’thok
    • Torque – Ravagers

    Implant

    • Zorn & Toth - Explosive Conflict
    • Kephess - Nightmare from elsewhere
    • Slayer - Darvanis
    • Revanite Commanders - Temple of the Sacrifice

    armbands


    • Bonebreaker - Karagga Palace
    • Dash'roode - Darvanis
    • Bestia – Dread Palace
    • Malaphar - Temple du Sacrifice

    Belt

    • Annihilation Droid - Chamber of Eternity
    • Absolute Horror - Nightmare from elsewhere
    • Nefra – Dread Fortress
    • Sparky – Ravagers

    Relics

    • The Dread Guards - Nightmare from elsewhere
    • Firebrand & Stormcaller - Explosive Conflict
    • Olok - Darvanis
    • Raptus – Dread Palace
    • Tyth – The Gods from the Machine

    Head

    • Colonel Vorgath - Explosive Conflict
    • Operator IX - Nightmare from elsewhere
    • Calphayus – Dread Palace
    • The Under Prowler - Temple of Sacrifice

    Torso

    • Karagga - Karagga Palace
    • Kephess - Explosive Conflict
    • Warlords - Darvanis
    • The Dread Council – Dread Palace

    Gloves

    • Gharj - Chamber of Eternity
    • TITAN 6 - Darvanis
    • Draxus – Dread Palace
    • Sword Squad - Temple of Sacrifice

    legs

    • Fabricator - Karagga Palace
    • Operation Chief – Darvanis
    • Corrupteur Zero – Dread Fortress
    • Master & Blaster – Ravagers

    boots

    • Jarg & Sorno - Karagga Palace
    • Infernal Council - Chamber of Eternity
    • Tyrans – Dread Palace
    • Bulo - Ravagers

    Main hand

    • Revan - Temple of Sacrifice
    • Styrak - Darvanis
    • Coratanni - Ravagers

    Secondary hand

    • Nightmare from elsewhere - Nightmare from elsewhere
    • Brontes – Dread Fortress
    • Soa - Chamber of Eternity

    All the pieces

    • Golden Fury and Colossal Monolith

     



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