SWTOR - Crew Classes and Skills

    SWTOR - Crew Classes and Skills

    Falhstaff has just provided me with some very interesting figures. But above all, here is his reasoning:

    Today I had fun crossing information on journeymen with crew skills associations because I think it is important to start on the right trades for your class.

     

    This is quite correct if you are looking to optimize your trades in relation to her class, especially when you are, like me, a player who likes to build her small financial empire and have all the trades at her disposal on her multiple rerolls.



    We previously talked about crew skills and associated bonuses, so here is a synthetic version highlighting the privileged trades by class:


     

    Companion efficiency bonuses (+ X) reduce the time it takes to complete an item or mission.

    Crit bonus (+ X Crit) indicates a higher chance of performing an exceptional action. On a craft this increases the chances of having an item with mod slots. Likewise on reverse-tailoring it increases the chances of discovering a plan. Finally on missions it increases the chances of earning more resources than normal.



     

    All this is of course especially valid at high level when all the partners are available and the time of preparation and harvest will be much longer.

     

    Article produced with the assistance of Falhstaff



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