WoW - 6.1: new repeatable quests

    WoW - 6.1: new repeatable quests

    The question will always arise on WoW!

    WoW - 6.1: new repeatable quests

    As Bashiok says, there are people who like it, others who don't. There are a few repeatable quests currently in play, but this is only part of the tools available to them to provide us with content. A lot can be done in different ways, it's all about using the right tool in the right place intelligently. And when you know that WoW welcomes different types of player profiles, occasional and regular, and that everyone must find what they are looking for, it becomes very complicated to find a good balance that will suit everyone!



    In any case, in 6.1, a new series of quests will be daily. There will be several types of missions and multiple missions for each type. They will be given at random. We will therefore be able to achieve our mission, but if we want to do all the types every day, we will have to coordinate with other players to visit each other's strongholds and obtain the tasks of each type. As a reward, there will be a few achievements, fun items, and some interactions with crafting professions and components.

    Perfect Bashiok source

    We don't think dailies are evil or anything, and we don't think most people think they're evil either, there are obviously some in the game now, but they can be a force for good... or a force for evil... ;D Like anything it's really just about using them as one of many tools in our toolbox. We can do lots of things in lots of different ways, and it's just about trying to be smart about how to best use each piece of content or type of mechanic in the best ways possible.



    Lots of people play WoW, and there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night, and so that requires a lot of different types of content with lots of different types of players in-mind, and really trying to make sure we're giving everyone something they enjoy. It's hard!

    Reminds me of a quote from a recent interview with Neil Peart--certainly one of the greatest living drummers, if not of all time--and his mom wondering why he doesn't smile more while he plays drums, and his answer: "It's hard!" Being talented, or even being the best, doesn't save anyone from the requirement of determination and a herculean effort to get it done well.

    Anyway, in 6.1 (as announced) we have a new series of quests--tasks, if you will--that will be daily, and also be randomized among you and your friends. So people will be able to coordinate, and visit each others Garrisons, and get these tasks. There's a variety of quest types, and then multiple missions within each type, and so you can just do yours, or really make sure you do all of the types each day by coordinating with friends/guild mates. Rewards vary but they're all very opt-in in nature. There are a bunch of achievements, some fun rewards, and some interactions with professions and crafting materials.



    We think it'll be a fun addition that is daily but not... OH NO IT'S DAILY, and as always we'll be looking for feedback and testing once the PTR spins up.



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