Archeage - ArcheAge Concerns Compilation

Archeage - ArcheAge Concerns Compilation

On ArcheAge Source, players are trying to compile in a relevant way the majority of the concerns currently encountered by ArcheAge, hoping that Trion will go through there and take note of the development of our version.

Archeage - ArcheAge Concerns Compilation

Problems with ArcheAge (pre 1.0)

  • Players are limited due to restrictions on player conflict and piracy:
    • Too many times PvP is disabled around Liberty Island.
    • Added three safe islands around Liberty Island.
    • Proliferation of safe areas around the world, including within cities.
    • Reduced business risk, the stakes are too low for players to feel invested.
    • Too many instanced dungeons where players can search for gear at full speed without the risk of conflict (PvP) or loss of gear (crafting gear).
  • The seats do not meet expectations:
    • Too long waiting time between seats (three weeks).
    • The instanced side of the seats is absurd.
    • Battles are often limited to waiting at the spawn point.
    • Successfully defending or destroying a castle has little impact for most players.
  • The artificial intelligence of the NPC guards is not very advanced. Interfering in PvP.
  • Items don't get damaged and gold doesn't disappear enough from the game economy.

Archeage - ArcheAge Concerns Compilation



Positive changes with ArcheAge 1.0

  • Class balancing.
  • Reduced presence of bots.
  • Increased the price of items on Mirage Island.

Archeage - ArcheAge Concerns Compilation

Negative changes with ArcheAge 1.0

  • Uselessness of Exploration: There is no reward for discovering secret places.
  • Delphine Coins are only available through Daily Quests, they can no longer be obtained through Trade Rewards.
  • Trade rewards are now just gold.
  • Stealing resources now only grants the hacker 60% of the total value. The original owner receives 40%. It's absurd.
  • The northern continent is an entire zone of peace.
  • Some in-game store items are too powerful. Example: Labor point potions with low cooldowns.
  • The passage from level 50 to 55 is mainly based on daily quests without interest.
  • Level 55 players are much more powerful than any other character that is not level cap.
  • The current exchange rate makes the game very tied to the store.

Archeage - ArcheAge Concerns Compilation



 

This discussion is currently underway, other elements can still be added but we see a large number of concerns especially on PvP, a major point of ArcheAge.



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