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BFH: Classes - Mechanic


New Battlefield, and therefore new classes. Finally, if you are used to the series, you will see that the classes, apart from a few changing names, have pretty much the same role on the battlefield.

Let's discover together today the Mechanic.

 

Generalities




If the Operator heals his allies, the Mechanic is somewhat the healer of objects, such as vehicles, but also the destroyer. Equipped with both repair and destruction tools, its various gadgets allow it to easily adapt to many situations.

 

Main weapons

The mechanic is adept at submachine guns / submachine guns (PDW), low power weapons, but generally high rate of fire.

  • MP5K
  • UMP-45
  • M / 45
  • MPX

  • Unlocking : Basic
  • Damage : 34
  • Precision : 50
  • Range : 20
  • Stability : 74
  • Rate of fire : 850
  • Capacity : 36

  • Unlocking : $ 50 / $ 000 (depending on faction)
  • Damage : 34
  • Precision : 60
  • Range : 30
  • Stability : 70
  • Rate of fire : 600
  • Capacity : 25



  • Unlocking : $ 50 / $ 000 (depending on faction)
  • Damage : 34
  • Precision : 30
  • Range : 20
  • Stability : 76
  • Rate of fire : 600
  • Capacity : 36

  • Unlocking : 19 800 $
  • Damage : 34
  • Precision : 50
  • Range : 30
  • Stability : 74
  • Rate of fire : 800
  • Capacity : 30
  • K10
  • UZI
  • P90
  • FMG9

  • Unlocking : 33 000 $
  • Damage : 34
  • Precision : 10
  • Range : 30
  • Stability : 78
  • Rate of fire : 1200
  • Capacity : 25

  • Unlocking : 50 000 $
  • Damage : 34
  • Precision : 50
  • Range : 20
  • Stability : 78
  • Rate of fire : 600
  • Capacity : 32



  • Unlocking : 50 000 $
  • Damage : 28
  • Precision : 20
  • Range : 50
  • Stability : 78
  • Rate of fire : 900
  • Capacity : 50

  • Unlocking : Complete "Mechanic's Syndicate"
  • Damage : 21
  • Precision : 50
  • Range : 35
  • Stability : 74
  • Rate of fire : 950
  • Capacity : 32

 

Handguns

Guns

  • .38 SNUB
  • RS357
  • .44 MAGNUM
  • .410 JURY

  • Unlocking : Basic
  • Damage : 34
  • Precision : 80
  • Range : 30
  • Stability : 80
  • Rate of fire  : Semi-auto
  • Capacity : 5


  • Unlocking : $ 16 / $ 800 (depending on faction)
  • Damage : 60
  • Precision : 65
  • Range : 37
  • Stability : 20
  • Rate of fire  : Semi-auto
  • Capacity : 8


  • Unlocking : $ 16 / $ 800 (depending on faction)
  • Damage : 55
  • Precision : 60
  • Range : 50
  • Stability : 10
  • Rate of fire  : Semi-auto
  • Capacity : 6

  • Unlocking : Complete "Mechanic 2"
  • Damage : 50
  • Precision : 10
  • Range : 15
  • Stability : 10
  • Rate of fire  : Semi-auto
  • Capacity : 5

Special

  • T62 Cew
  • Stalker dart

Allows you to immobilize an enemy for interrogation.

  • Unlocking : 21 000 $
  • Damage : 100
  • Precision : 80
  • Range : 6
  • Stability : 90
  • Rate of fire  : Semi-auto
  • Capacity : 12

The tracking dart displays the movements of affected players and vehicles on the mini-map. Also allows rocket launchers to lock onto the target.

  • Unlocking : 16 200 $
  • Damage : 1
  • Precision : 80
  • Range : 100
  • Stability : 90
  • Rate of fire  : Semi-auto
  • Capacity : 6

 

Gadgets

  • M320 He/M79
  • Repairs
  • Satellite phone
  • Sabotage
  • Armor reinforcement

Basic

40mm grenade launcher effective against vehicles and infantry.

 

5 400 $

Allows to repair allied vehicles, as well as to damage those of enemies, see for the one who has guts, to eliminate enemies directly.

 

27 000 $

Provides a spawn point for allies.

30 000 $

Kind of decoy, useful for trapping vehicles, objectives or interactive objects. The charge explodes when an enemy manipulates it. Can be defused by shooting, detonating, or using the Repair tool.

33 000 $

The user has an additional layer of protection against bullet damage.

  • Gas mask
  • Grappin
  • Zipline
  • Stuntman
  • Wolf / dinosaur mask

4 800 $

Cancels the effects of gas grenades and environmental hazards.

9 600 $

Allows you to climb walls quickly by pulling on a flat ledge. Possibility of destroying the ropes by pulling or cutting them.

13 200 $

Allows you to create a quick zipline passage between two points. Be careful, for this to work, the end point must be lower. Possibility to destroy the zip line by pulling on it or cutting the rope.

39 000 $

Special for budding pilots. Install a boost for lightning-fast acceleration on all land vehicles. Vehicles also take less damage when hitting obstacles or other vehicles.

Unlocked with the task "Bursar 3"

 

Pomegranates

  • M67 (Ask)
  • M18
  • M84 Flash
  • Grenade Lacrymo
  • Incendiary device / Molotov

Basic

Fragmentation grenade, medium deflagration, heavy damage to vehicles and infantry.

3 000 $

Created a cloud of smoke.

4 200 $

Produces a bright flash and loud noise disorienting the enemy.

4 800 $

Produces a cloud of gas, obscuring vision and making it more vulnerable to damage.

6 600 $

Creates an incendiary field, useful for blocking access or forcing the enemy to uncover.

 

Images from IGN Wiki



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