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FFXIV - 2.1: modifications to the Arsenal


In 2.1, some abilities and techniques of the Disciples of War and Magic undergo some modifications. So that you do not miss this information drowned in the huge patch note, here is a recap.

 

Paladin

  • Blanket : The maximum teammate distance is now 10 yalms, down from 6.
  • Shield oath : Enmity gain has been increased.

 



Pugilist

  • Volley of blows : Power is now 150 instead of 130.
  • Direct punch : When attacking from behind, its power is now 190 instead of increasing critical chance.
  • Inner looseness : Effect now increases critical chance by 10% (was 20%) Regarding the trait "Improved Inner Looseness" always increases critical chance by 30%.
  • Twin snakes : The duration of the damage increasing effect is now 15 seconds, down from the current 12.
  • Demolition : This action deals direct damage of 30 ability power in addition to periodic damage. Power is 70 when attacking from behind.
  • Lightning speed : Damage dealt is now increased by 9%, down from 7%.
  • Lightning Speed ​​II : Damage dealt is now increased by 18%, down from 14%
  • Lightning Speed ​​III : Damage dealt is now increased by 27%, down from 21%.

 


Moine

  • Shoulder kick : The cooldown is now 30 seconds, down from 60.
  • Thunderous blow : Power is now 120 instead of 80.


Marauder

  • Swing brutal : The cooldown is now 40 seconds, down from 60.
  • Domination : Enmity gain has been increased.
  • Coup de grace : The cooldown is now 40 seconds, down from 60.
  • Thrill of battle : Effect duration is now 20 seconds instead of 10.
  • Cleaver of justice : A target damage reduction effect has been added when the target is used in a combo.
  • Holmgang : The range is now 6 yalms instead of 3. An effect that draws the target towards the character has been added. The character's HP cannot drop below 1 during the duration of the effect, and the character can change facing.
  • Reprisals : An effect that reduces damage received by 30% has been added.
  • Eye of the storm : PT cost is now 60 instead of 70.

 

Guerrier

  • Challenge Enmity gain has been increased and an effect that increases healing magic received by the character by 20% has been added.
  • Inner beast : HP recovered is now equal to 100% of damage dealt instead of 300%. An effect reducing damage taken by 20% for 6 seconds has been added.
  • Postage : The cooldown is now 120 seconds, down from 180.
  • Iron cyclone : An effect that increases enmity gain has been added.
  • Rage : The effect making healing magic more powerful on the character has been removed.

 


Pole master

  • Powerful breakthrough : The increased damage dealt while sideways attack is now 15%, down from 10%.
  • Total breakthrough : The power of the combo is now 330 instead of 300.
  • Double breakthrough : Periodic damage power is now 25, down from 20.
  • Blood for blood : Effect now increases damage dealt by 10%, down from 20%. Blood for improved blood is always increased by 30%.
  • Chaotic breakthrough : The power of the combo is now 200 from 160. The power of the combo's periodic damage has been reduced from 30 from 20.

 


Dragon knight

  • Jump : The animation has been changed, resulting in a reduction in the still time.
  • Spinebreaker pique : The animation has been changed, thus reducing the still time.
  • Breath of power : The cooldown is now 60 seconds, down from 90.
  • Dragon sting : The animation has been changed, thus reducing the character's immobility time.

Archer

  • Shadow hindrance : The cooldown is now 40 seconds, down from 12.
  • Hawk Eye : The effect is now: "Dexterity is increased by 15% and attacks hit for sure."

 

Bard

  • Deadly rain : Attack reduces target's dodge by 10%, replacing damage. PT cost is now 180, down from 200.

 


Elementalist

  • Extra care : The spell has a chance to reduce the MP cost of the next "Mega Heal" by half instead of increasing the critical chance.
  • Mega Care : Casting time is now 2 seconds instead of 2,5. The range has been increased by 6 yalms instead of 4.
  • Extra medical : The periodic health recovery effect is now 50 from 100 for a duration of 30 seconds from 15.

 


White mage

  • Miracle : Power is now 200 instead of 240.

 

Occultist

  • Lightning : This action is now only available to the occultist and the dark mage.
  • Extra Ice Cream : Potency is now 50 from 100, and duration of "Shackle" effect is reduced to 8 seconds from 4. In addition, this action is now available as a talent for Disciples of Magic. However, only the occultist and the black mage can benefit from the "Shadow Ice" state via this spell.
  • Injury : Power is now 100 instead of 120.

 

Black Magus

  • Gel : Potency is now 100 from 20, and casting time is now 3 seconds from 3,5.

Arcanists

  • Virus : Once the effect of the latter wears off, the target benefits from the state "Antiviral reaction" which protects it against the latter for 60 seconds.
  • Scourge : The range is now 8 Yalms instead of 5. On the other hand, the duration of effects has a chance to be reset only if they have not benefited from a duration extension.
  • Transfusion : The effect now costs MP instead of HP.

 

Scholar

  • Law of Revitalization: Up to 25% of the target's maximum health can be healed, down from 20%.


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