Diplomacy is one of the four mission skills currently available on Sw: ToR. This skill will provide you with all the components necessary for the development of biochemical consumables.
This is learned from the Imperial / Republic Fleet and requires only one pass, once the skill is learned you will never have to go back to your skill master to learn something new, the "missions". »Will be unlocked by themselves by following this diagram:
- From 1 to 65> Level 10-16 Missions: Dark / Light Alignment, Rank 1 Medical Supplies, Rank 1 Partner Gifts
- From 65 to 125> Level 17-24 Missions: Dark / Light Alignment, Tier 2 Medical Supplies, Grade 2 Partner Gifts
- From 125 to 190> Level 25-32 Missions: Dark / Light Alignment, Rank 3 Medical Supplies, Rank 3 Partner Gifts
- From 190 to 260> Level 33-40 Missions: Dark / Light Alignment, Rank 4 Medical Supplies, Rank 4 Partner Gifts
- From 260 to 330> Level 41-48 Missions: Dark / Light Alignment, Rank 5 Medical Supplies, Rank 5 Partner Gifts
- From 330 to 400> Level 49-50 Missions: Dark / Light Alignment, Rank 6 Medical Supplies, Rank 5 Partner Gifts
Note that the mission levels are not the level required to perform them, it is just an indicator that will relate to the components obtained.
As with other crew skills there is a color code telling you how many skill points you will earn on a mission. This color code will appear in the name of the mission.
- Gray: Will not earn you any more points
- Green: Higher or lower chance of getting you a point
- Yellow: Will earn you one point
- Orange: Will earn you two points
Unlike the crafting skills, you can only launch one mission per partner at a time, these take a certain time and are subject to a chance of failure, to increase the speed and the chance of success you will have to climb the affection from your partner.
Note also that each partner has predispositions for certain crew skills. These predispositions are called Efficiency Bonuses and Critical Bonuses. But what do these bonuses do for you?
Take this companion as an example, he has an efficiency bonus in synthesis & diplomacy of 10
- Efficiency bonus: This number increases the speed at which your companion will perform its task, the higher it is the faster it will go in the skill concerned.
- Critical bonus: The critical bonus is the most important, it allows your partner to have a chance to do a "critical" when performing a task, when this bonus concerns a crafting skill this allows you to obtain a item of improved quality (Item with an "Increase" slot) or "Double item" when it is a consumable (stims for example). When it concerns a harvest / mission skill it affects the yield. (More objects)
For example Ashara Zavros above will go faster than your other companions during his synthweaving crafting and diplomacy missions. Each companion (except 2V-R8 and C2-N2) has unique attributes that it would be a shame to overlook.
Mission skills really don't take a lot of effort to build, the only way for these skills is to simply spend some money and send your companions to the chain. For this it is advisable to acquire the skill as early as possible in the game (level 10 preferably during your first visit to the Fleet). During the first planet, take advantage of the downtime to send your companion on missions (which are very short at the beginning, about 3 minutes). As soon as you acquire your next partners, don't hesitate to make them work non-stop, as long as you have the money and time, nothing can stop you. If you chain well you will be 400 well before level 50.
Diplomacy is a skill that only complements Biochemistry, if you are not a biochemist you don't need to choose this skill.
To launch a mission, nothing could be simpler, go to your crew skill menu (default key: N) and select the skill, a mission list will be displayed with its name (accompanied by the color code) its duration , its price as well as its yield. The little symbol at the top left will also tell you if it's a light or dark mission. The alignment gain is quite random, there are minimums and maximums for each level and even sometimes with several digits after the decimal point, avoid mixing the two types of missions if you are aiming for a precise alignment, unless like me you want to let your two Dark 5 Relics drop in the middle of the Flashpoint.
There are 5 different types of returns:
- Intermediate: The bottom of the scale, will bring you a minimum amount of components (this is the mission that is most often found)
- Generous : Slight chance to get more component than usual
- Abundant : Average chance of obtaining more component than usual
- Prolific: Great chance to get more components than usual
- Fruitful / Flourishing : Mission resulting from "mission findings", will bring you a very large amount of components of several types unlike other missions which only target one type (see below)
Thanks to the crew skill "Piracy" it is possible to get mission discoveries, there are mission discoveries for all mission skills. Thanks to a discovery of missions you will be able to unlock a new mission. Be careful, however, this mission is for single use, but this single use will bring you many more components than the other missions to overcome them. Note that for Diplomacy there are "Dark" recipes and "Light" recipes
For Diplomacy there are 14 different mission discoveries: 7 Light (3blue / 4artefact) and 7 Dark (2blue / 5artefact) (Source)
Note also that they cost more than the others and take a longer time to complete, but in the end it's really worth it. You don't have to take the Piracy crew skill to get these mission discoveries, you can buy them at the Galactic Market, it just has to pay the price.
Example of a mission result obtained through mission discovery:
What to do after 400?
Continue or not to do missions to obtain your biochemical components, you can also start the trade of these which are not badly in demand. You can also get into the business of partner gifts or just use your skill to farm gifts for your other characters.
Dark / Light Alignment, medical supplies