SWTOR – PTS : Patch-notes 3.3 (traduit)

SWTOR – PTS : Patch-notes 3.3 (traduit)

The PTS (Public Test Server) of Update 3.3 (scheduled for July 21) will be available tomorrow Thursday May 4. Here is already pending the patch-notes of this update. Note that the PTS that will be available tomorrow will not include the Yavin IV fortress which is planned for 3.3, nor the togrutas that the developers hope to include in 3.3 as well.



 

Star Wars™: The Old Republic™ PTS
Game Update 3.3

 

All content and materials on the Public Test Server are not final and are subject to change.

 

Classes + Combat

  • Jedi Consular
  • Soldier
  • Smuggler

Scholar

  • The Noble Sacrifice has been remodeled and renamed "Vindicate" (Editor's note - possible translation: protect). Vindicate restores 30 Strength points and heals a friendly target. The cooldown has been removed and an activation time of 2 seconds has been added.
  • All Scholars will need to visit their Class Trainer to obtain Vindicate.
  • Benevolence now has a base Strength cost of 65 (down from 50) and its healing has been significantly increased.
  • New Youth now has a Strength cost of 45 (down from 30) and its healing has been increased.
  • Force Mobility now also allows Vindicate to be channeled while moving.

Visionnaire

  • Rescue now has a base Strength cost of 45 (down from 30) and its healing has been significantly increased.
  • Healing Trance now has a base Strength cost of 60 (was 40) and its healing has been increased.
  • Salvation now has a base Strength cost of 75 (was 60) and its healing has been increased.
  • Wandering Rectification now has a base Strength cost of 60 (down from 50) and its healing has been significantly increased.
  • Resplendent effect on Noble Sacrifice has been removed and remodeled with Vindicate: Vindicate restores 5 additional Strength points and reduces activation time by 0,25 seconds for each of 2 Resplendent charges, or causes it to activate instantly with the third charge. This consumes all charges.
  • Cession no longer illuminates its associated healing abilities while active.
  • Increases the healing granted by Renovation after refreshing New Youth on a target.
  • Amnesty has been remodeled: Vindicate grants Amnesty, healing the target for 6 seconds. This effect is only available every 15 seconds.
  • The Force Mystique 4 piece bonus has been remodeled: activating Vindicate or Darkness restores an additional 10 Force points.

Commando

  • The Medical Probe is now available to all commandos at level 10. The healing granted by the Medical Probe has been reduced.
  • The Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other commandos.
  • The care provided by Medical Injection has been reduced.
  • Target Lock now increases the critical strike chance of the Medical Probe by 5%, but no longer increases the critical strike chance of the Advanced Medical Probe.
  • All Commandos might want to visit their trainer and make sure they have the highest ranks for the abilities discussed above.

Combat nurse



  • The Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing provided by the Advanced Medical Probe has been increased.
  • The Medical Probe has been removed from the Combat Medic discipline and is now available to all commandos. The healing provided by the Medical Probe has been reduced.
  • Quick Reflection has been remodeled: Quick Reflection now increases the critical strike chance of Medical Probe by 5%.
  • Field Medicine now increases the healing done by the Medical Probe by 5%, but no longer increases the healing of the Advanced Medical Probe.

Artillery

  • Charged Cannon now reduces the activation time of the next Medical Probe by 20% (instead of the Advanced Medical Probe).

Thug

  • The healing done by the Diagnostic has been reduced.
  • The immediate healing done by Kolto's Pack has been increased while the subsequent healing over time has been reduced.
  • The Slow Diffusion Medipac now costs 10 energy points (was 15). The care provided by the Medipac a Diffusion Lente has been slightly reduced.

surgery

  • Contraband Drug Delivery now additionally allows the Diagnostic to be activated while moving.
  • Kolto Cloud now costs 20 energy (was 25). Kolto Cloud's healing has been slightly reduced.
  • The care provided by Illegal Medicines has been significantly increased.
  • Homemade Pharmacology now increases healing from periodic effects by 5% (was 3%), and Invigorated Targets receive 5% (was 3%) additional healing from all sources.
  • Powerful Poultices no longer reduces the energy cost of the Slow Diffusion Medipac by 5.
  • Patient Healing now increases all healing done for 5 seconds by 3% (was 6%) when a Boon is consumed by a healing skill.
  • Redesigned 6-piece Field Medic set bonus: It now reduces the cooldown of Kolto Cloud or Cooldown Nanotechnology by 3 seconds.

 



  • Sith Inquisitor
  • Bounty hunter
  • Imperial Agent

Wizard

  • Consumption has been remodeled and renamed "Consuming Darkness". Consuming Darkness restores 30 Strength points and heals a friendly target. The cooldown has been removed and an activation time of 2 seconds has been added.
  • All wizards will need to visit their class trainer to obtain Consuming Darkness.
  • Dark Heal now has a base Strength cost of 65 (down from 50) and its healing has been significantly increased.
  • Resurgence now has a Strength cost of 45 (down from 30) and its healing has been increased.
  • Force Mobility now also allows Consuming Darkness to be channeled while moving.

Corruption

  • Dark Infusion now has a base Strength cost of 45 (down from 30) and its healing has been significantly increased.
  • Innervation now has a base Strength cost of 60 (was 40) and its healing has been increased.
  • Revivification now has a base Strength cost of 75 (was 60) and its healing has been increased.
  • Wandering Rectification now has a base Strength cost of 60 (down from 50) and its healing has been significantly increased.
  • The effect of Surge of Fore on Consumption has been removed and remodeled with Consuming Darkness: Consuming Darkness restores an additional 5 Strength points and reduces the activation time by 0,25 seconds for each of the 2 Surge charges of Force, or cause it to instantly activate with the third charge. This consumes all charges.
  • Bend of Strength no longer illuminates its associated healing abilities while active.
  • Increases the healing granted by Renovation after refreshing New Youth on a target.
  • Reverse Corruptions have been remodeled: Consuming Darkness grants Reverse Corruptions, healing the target for 6 seconds. This effect is only available every 15 seconds.
  • The Force Mystique 4 piece bonus has been remodeled: activating Vindicate or Consuming Darkness restores an additional 10 Force points.

Mercenary

  • The Quick Scanner is now available to all mercenaries at level 10. The healing granted by the Quick Scanner has been reduced.
  • The Healing Scanner is now part of the Bodyguard Discipline and has been removed from all other mercenaries.
  • The healing provided by Kolto Injection has been reduced.
  • Advanced Targeting now increases the critical strike chance of the Rapid Scanner by 5%, but no longer increases the critical strike chance of the Healing Scanner.
  • All mercenaries might want to visit their trainer and make sure they have the highest ranks for the abilities discussed above.

Bodyguard



  • The Healing Scanner is now part of the Bodyguard Discipline, available at level 10. The healing done by the Healing Scanner has been increased.
  • The Quick Scanner has been removed from the Bodyguard discipline and is now available to all mercenaries. The healing done by the Quick Scanner has been reduced.
  • Tech-Medicine has been remodeled: Tech-Medicine now increases the critical strike chance of the Rapid Scanner by 5%.
  • Self-Powered Scanners now increases the healing done by the Fast Scanner by 5%, but no longer increases the healing of the Heal Scanner.

Arsenal

  • Tracing Locks now reduces the activation time of the next Fast Scanner by 20% (instead of the Heal Scanner)

Secret agent

  • The healing done by the Diagnostic has been reduced.
  • Kolto's Infusion immediate healing has been increased while subsequent healing over time has been reduced.
  • Kolto's Probe now costs 10 energy (was 15 energy). The healing done by Kolto's Probe has been slightly reduced.

pharmaceuticals

  • Surprise Surgery now additionally allows the Diagnostic to be activated while moving.
  • Salvage Nanotechnology now costs 20 energy (was 25). The healing done by Salvage Nanotechnology has been slightly reduced.
  • The healing provided by Kolto Injection has been significantly increased.
  • Medical Therapy now increases healing from periodic effects by 5% (was 3%), and Invigorated Targets receive 5% (was 3%) additional healing from all sources.
  • Durable Medicines no longer reduces the energy cost of Kolto's Probe by 5.
  • Tactical Medicine now increases all healing done for 5 seconds by 3% (was 6%) when a Tactical Advantage is consumed by a healing skill.
  • Redesigned 6-piece Field Medic set bonus: It now reduces the cooldown of Kolto Cloud or Cooldown Nanotechnology by 3 seconds.

 

War Zones

  • The warzone award limit has been increased to 200.
  • Exhumed and Black Vandal equipment have had their cost greatly reduced and now only cost Warzone Distinctions.
  • Ranked Warzone Awards have been removed from the game. All Ranked Warzone Awards have been converted to Warzone Awards.
  • New season-specific distinctions have been added. These new distinctions awarded by participating in Classified War Zones have a limit of 1.
  • A Warzone Inheritance Box has been added to PvP item vendors on fleets. This box can be used to transfer Warzone Honors to characters in your Legacy. They cost 99 Warzone Distinctions and grant 99 when used.
  • Experience and credits earned in war zones doubled.
  • Area powers that deal damage no longer interrupt the capture of objectives in Warzones. Multi-target control powers are not affected by this change.
  • The Void Star defuse timer has been increased to 6 seconds.
  • Alderaan Civil War, The Nether Star, Coast of Novara, and the Ancient Hypergate are the only war zones active during this PTS in unclassified queue to ensure the area of ​​effect changes are tested.

 

We will be from tomorrow on the PTS to find out if other information does not filter?



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