Wildstar - Crafting upgrades

    Wildstar - Crafting upgrades

    It's in a new official article that Marc Chang, or Tongbei, also called "Mr. Craftsman" at Carbine, tells us about this feature and its changes brought about by the free-to-play update!

    The fundamentals of crafting remain unchanged, but changes to locations, charges, talents, energy cells or schematics will be implemented with the new update to make this system more intuitive and consistent.



    Wildstar - Crafting upgrades

    Thus, will be improved:

    • characteristics :
      • adaptation with the new characteristics of the game
      • possibility to choose the characteristics during manufacture
      • ability to apply characteristics normally reserved for high level items
    • the elements and locations:
      • binding of all characteristics to the primary elements (water, fire, earth, air, life, logic, fusion):
        • Critical hit = fire
        • Armor = earth
        • ...
      • binding of the printed circuit locations to the primary elements: in a fire location, Critical can be added without penalties (no overload generated)

    Wildstar - Crafting upgrades

    • load : (improvement of the power of the printed circuits)
      • remains unchanged: by increasing the load, the failure rate increases, and vice versa. There is also a limit on the possible failure rate
    • talents :
      • addition of new talents:
        • reduction of penalties
        • reduced failure rate
        • increased failure limit
        • sort by basic location
        • material cost reduction
        • ...

    Wildstar - Crafting upgrades



    • energy cells: (basic element for the manufacture of a piece of equipment)
      • remain unchanged: their level determines the level of the item and the level required, and the higher its quality, the lower the failure rate
    • the diagrams:
      • their level determines the maximum allowed level of an energy cell
      • the higher the quality of the blueprint, the more rune slots the piece to create will have
    • Tech Trees:
      • new and simplified
      • for each level of crafting, there are 3 levels of blueprints:
        • training
        • prototype
        • Stone Helmet, unlocked for the room once the 2 previous ones of the same room have been created
      • removal of accessories from manufacturing lists

    Wildstar - Crafting upgrades


    • the materials :
      • modification of the resources of the Miner and the Survivor to be more homogeneous and that we receive more at each level
      • Added tissue to Adept of Survival's salvage materials
      • Removal of the Adept's swing system and carcasses
    • craft coupons:
      • possibility to make 3 orders (craft quests of your level, random) per day
      • orders grant craft coupons
      • crafting coupons can be redeemed for rewards
        • new material bags
        • more efficient harvesting tools
        • harvest bonus
        • energy cells
        • advanced diagrams
    • advanced craftsmanship:
      • added a new crafting level: Master
        • created dungeon or even raid level coins
        • these diagrams can be purchased with coupons
        • will require special materials, so they will be quite difficult to make
      • removal of Expert Search
    • the master artisan
      • replacement of objects made in the past by master craftsman's prints to be brought back to master craftsmen in capitals

    Wildstar - Crafting upgrades


    • other:
      • possibility of manufacturing a part quickly by choosing only one energy cell, the circuits will be chosen automatically according to their element (there will be no risk of failure)

     

    Enough to give new life to craftsmanship and give it more usefulness!



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