Paladins - The Basics

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Joel Fulleda

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Paladins is a game that is becoming more and more popular with players. Between the various events that arrive, the regular updates, and the excellent work done as we go along ... the game should have more and more players over time. Today we are going to talk about the basics of this game.

The game modes

Two game modes are currently available.

Headquarters : this mode consists of a simple takeover of a zone. You will have to keep it to make a wagon appear to be escorted to the enemy base while undergoing attacks from your opponents. If of course, the opposing team captures the point before you, it is you who will have to defend.

The game is played in 4 points.

  • 1 point for capturing the control point
  • 1 point for a successful escort
  • 1 point for a successful defense

If you ever have 3 points, you can only win on a capture or a successful escort and not on a defense.

The Payload: this mode consists of an attack team and a defense team. The goal is to escort the wagon as far as possible in as little time as possible for the attackers and to gain as much time as possible for the defenders. Knowing that when the first round is over, the teams switch roles. The whole being for the attackers to do better than the opposing team during the previous round.


The decks

In Paladins, you can customize a Champion with cards, providing various effects and making up your "deck".

At the start of each game, you will be able to choose a deck for your character: either a basic or one that you have composed. To compose a deck, just go to the desired champion and choose the cards you want.

To compose a deck, you can buy the cards with the currency of the game (1200 Gold per card), or get some in the radiant chests during your level upgrades. However, certain rules must be respected:

  • Each card has a level that you can set. This goes from I to IV, the higher the level, the greater the effect, and each level will count as a point.
  • You will need to use 5 cards for a total of 12 points. It is up to you to distribute these as you see fit.

If you're not particularly keen on bothering yourself, or just want a little inspiration, you can head over to Paladins Decks, which has plenty of character deck ideas and updates quite regularly. You can also grab the deck of people you found good, using the button: Import, and enter the player's nickname. You will then have the deck displayed, and the option to copy it if you have all the cards.



In game, you will have many improvements that will help you during your fights, capture, eliminations, escort, etc. These have three levels and cost credits which are recovered by playing. At the start of each game, you start with 400 credits, which allows you to take the first third of any branch. Knowing that there are 4 branches:

  • Defense
    • Illumination: Increases the minimum range to see nearby stealth units.
    • Resilience: Decreases controlling effects on you.
    • Shock Shield: Decreases AoE attacks launched against you.
    • Havre: decreases direct hits against you.
  • Utility
    • Rider: increases your speed on a mount.
    • Motivation: increases the generation of your morale gauge.
    • Agile: increases your running speed.
    • Chronos: Reduces the cooldown of your skills.
  • Happiness
    • Healing: Heals you when you kill an enemy.
    • Revive: increases the healing you receive from other players.
    • Veteran: increases your health regeneration out of combat.
    • Rip Life: Your basic attacks steal life when you damage an opponent.
  • Attack
    • Bulldozer: Increases damage dealt to deployable units (such as turrets for example).
    • Cauterize: Your attacks decrease the healing the target will receive for a few seconds.
    • Crusher: Increases damage dealt to shields.
    • Aggression: Increases the damage of your basic hits.
    • Nimble Hands: Increases the reload speed of your weapons.

Note that you can only use one item from each branch per game, and the price for each tier is increasing (300/600/900 credit or 400/800/1200 credit depending on the item and its base cost).


The classes

There are currently 4 character classes:

  • Damage: these are the characters who do consistent and regular damage. They gain 100% more credit for dealing damage to enemies.
    • Bomb King
    • Cassie
    • Drugs
    • Kinessa
    • Sha Lin
    • Viktor
  • Support: these are the characters who have care. They gain 100% additional credit while healing their allies.
    • Grohk
    • Grover
    • Mal'Damba
    • Pip
    • Ying
  • Tanks (Front-Linner): lThe characters who are there to hold an objective, use shields and take damage. They earn 100% extra credit for staying on a goal.
    • Barik
    • Fernando
    • Ruckus
    • Makoa
  • Flanks: cThese are the characters who act as the assassin. Not very resistant but really devastating if we let them act as they please. They gain 100% additional credit by eliminating enemies behind their line.
    • Skyes
    • Buck
    • Evie
    • Androxus


Each character has its strengths and weaknesses. In the same category, the characters can be totally different and give you a gaming experience that you did not expect. The best advice I can give you is to play a few games with each character.

Remember that each class can and will have to take items that will be vital for their survival and performance. A stand that takes defense items will always be stronger than a life steal skill ... but it's up to you what you want to do with it.


The skills system

The skill system of this game is special. They are increased by cards, but also have a very specific pattern.

  • Basic Shot: Usually this is a damage damage basic shot / hit.
  • Secondary Shot: Sometimes this increases your attack, modifies it, complements it, or provides healing or protection. It's a bit of a catch-all.
  • Skill 1: here again, we are in the versatile, it is this skill that characterizes your character because it is the main one. Some will have a shield, others an attack, or even a cure. This is the one that will mainly define your style of play.
  • Skill 2: This is your movement skill. It can take many forms, and some aggressive ones sometimes offer bonuses during use. Many decks use this kind of skill as a central element.
  • Ultimate Skill: A skill that can only be used when your gauge is at 100%. It is often powerful and to be kept for special occasions.


En conclusion

The basics of a game are vital to progress serenely. I can only advise you to familiarize yourself with these and study them in order to start easily, to have an idea of ​​what you want and what you expect. The purpose of this guide was to prepare you for the adventure that Paladins has to offer while helping you in your future choices in the best possible way. All you have to do is start the game and have fun.

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