SWTOR - ZL: The Red Grim Reaper (Story)

Sith Lord Dark Ikoral plans to eliminate all individuals who are not pureblooded Sith.

SWTOR - ZL: The Red Grim Reaper (Story)

 

Presentation

Available in the Transport Ship Hangar. Grand Jedi Master Satele Shan / Darth Malgus asks you to storm Darth Ikoral's ship, the Red Reaper, to prevent him from carrying out his evil plan.

Note: this Litigation Zone is currently only available in Story Mode. Hard mode will soon be available with the Knights of the Fallen Empire expansion.



 

Lord Kherus

SWTOR - ZL: The Red Grim Reaper (Story)

Point of view : 117 440

capacity :

  • Soul Drainage: Kherus steals life energy from one of the prisoners. It then deals 20% more damage. This power can be interrupted, and it's even better.
  • Rock projections: He will regularly jump in one of the corners of the room, and will throw rocks at you. To prevent it, deal damage to it as quickly as possible.

Nothing very complicated to start this ZL. Remember to interrupt Soul Drainage, which will prevent it from inflicting additional damage.

SWTOR - ZL: The Red Grim Reaper (Story)

While throwing Boulders, if your party takes a little too much damage, you can still hide behind a wall, allowing you to boost your health.

SWTOR - ZL: The Red Grim Reaper (Story)

On the way to the second boss, you will be able to find a Battle Droid to repair, provided that one of the players in your party has the Recovery team skill at level 300.

SWTOR - ZL: The Red Grim Reaper (Story)

 


SV-3 eradicator

SWTOR - ZL: The Red Grim Reaper (Story)

Point of view : 56 965


capacity :

  • Punching Charge: Deals damage and knocks nearby enemies and slows them

You can see holograms, red and blue on either side of the boss. These holograms are going to be very useful in combat. You can also see in the boss's buffs that he has two special ones: "Self-powered", which each increase the damage of their lasers.

The boss will therefore alternately launch lasers of two colors: red and blue. The damage of each laser is therefore dependent on the number of holograms which will be of the same color. So, to balance things out, the goal will be to leave 3 red holograms and 3 blue holograms, which will balance the damage received.


But of course, this will be made a little more complicated by the boss, because he will regularly change all the holograms in the same color at once.

SWTOR - ZL: The Red Grim Reaper (Story)

It will therefore be necessary to click on three of them to arrive at 3 of each color. For this, it is advisable to place the group in an optimized way:

SWTOR - ZL: The Red Grim Reaper (Story)

If ever you don't have Ranged DPS, the Healer can take his place. The 2nd CàC DPS will only have to position itself as it wants, without clicking so as not to interfere with the progress.

 

The rest of the path will take you to a place where, if you have an Archaeologist, you can use their abilities to shorten the path.


SWTOR - ZL: The Red Grim Reaper (Story)

 

Dark Ikoral

SWTOR - ZL: The Red Grim Reaper (Story)

Point of view : 208 320

capacity :

  • Crushing Darkness: Deal damage to target
  • Ancient Knowledge: Ikoral will channel a spell for several seconds. At the end of the channel, it will launch a devastating attack. To counter it, you will have to collect red flames, giving you a buff that protects you.

SWTOR - ZL: The Red Grim Reaper (Story)

At certain times of the fight, Ikoral will call for reinforcements (2 on each side). He will throw Force bolts at whoever has aggro. The goal will be to get behind one of the reinforcements, so that he is between you and the lightning, and that it is he who takes it in your place. Which will eliminate it for good. Repeat with the other reinforcement.

SWTOR - ZL: The Red Grim Reaper (Story)



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