Wildstar - Upcoming Runes Changes

Wildstar - Upcoming Runes Changes

Runes are essential elements for the creation of your build. The rune system offers a wide range of runes, but some are used very lightly while some, on the contrary, are used a lot.

To correct this and balance it out, big changes are coming soon. Here are all the details!

 



Statistics by element

Des additional statistics have been added to the different element types of the runes. Here is a detailed table of the statistics that there will be for each element with the statistics added in bold.

Wildstar - Upcoming Runes Changes

 

Sets of rubble

Statistics have been added in the set bonuses.

  • Basic sets
  • Class sets
  • Advanced sets
  • PvP sets

Protect your neck
Fire - Breakthrough
Water - Deviation

Preservation
Air - Shield Ability
Logic- DC deviation

Team player
Air - Regeneration
Earth - Acuity
Earth - Support Power

Focus on regeneration
Earth - Support Power
Fire - base health

Shield Specialist
Water - Breakthrough
Life - Vitality



Assassin
Air - Assault Power
Earth - Brutality
Water - Finesse

Spellweaver
Air - Assault Power
Air - Finesse
Earth - Brutality

Weapons specialist
Air - Assault Power
Water - Brutality
Life - Finesse

Technophile
Air - Assault Power
Earth - Mojo
Water - Vitality

Persistent load
Air - Assault Power
Water - Brutality

Repercussion (or Resonate?)
Water - Support Power
Life - CC deviation
Logic - Deviation

Sturdy frame
Fire - Assault Power
Earth - Finesse

In the zone
Fire - Armor
Water - Support Power

Full charge
Air - Assault Power
Earth - Mojo
Earth - Support Power

Explosion d'echo
Air - Regeneration
Earth - Mojo
Water - Support Power

Predator
Fire - Breakthrough
Water - Support Power
Life - Shield Ability

sucker Punch (Suction cup hit?)
Air - Assault Power
Earth - Mojo
Water - Brutality

Surge bank
Air - Mojo
Earth - Support Power
Fire - base health

Targeted thrust
Earth - Finesse
Fire - Assault Power
Logic - Mojo


Synapse
Air - Sharpness
Fire - Mojo
Water - Support Power


Concentrated assault
Air - Assault Power
Earth - Mojo
Water - Finesse

Crystallize
Air - Deviation
Fire - Armor

Technological fire starter
Air - Finesse
Water - Brutality
Fusion - Assault Power

Magic fire starter
Air - Mojo
Earth - Brutality
Fusion - Assault Power

Wind head (?)
Earth - Finesse
Fire - Mojo
Water - Brutality
Life - Vitality

Hard rock
Air - Finesse
Water - Brutality

Logic bomb
Earth - Deviation
Fire - Breakthrough
Water - Support Power

Life giver
Air - Finesse
Earth - Support Power
Fire - Mojo

Fusion explosion
Earth - Mojo
Water - Brutality
Life - Finesse
Logic - Base VP

Fusion Guard
Air - DC deviation
Fire - Breakthrough
Water - Support Power
Life - Shield Ability

Fusion throat
Air - CC Chance
Earth - Finesse
Fire - Mojo
Logic - Base VP

Overpower
Water - Finesse
Life - Vitality


Supercharged exosuit
Logic - PvP Attack
Fire - Brutality
Life - Vitality

Shield flow
Life - PvP Attack
Air - Regeneration
Logic - Base VP


Unfair advantage
Water - Finesse
Life - Vitality

Scatter shoes
Life - PvP Attack
Fire - Brutality
Logic - Base VP

Front view view
Earth - Brutality
Logic - Base VP

 

Weakened runes

One of the problems with the rune system is that it is quite expensive. During leveling, parts are changed very frequently, so it is not always very profitable to systematically add runes to your equipment.

A solution to this project will be the weakened runes. What is it about ? Well, these will be runes that will offer 60% of the bonus a normal rune would offer created. Each rune will offer primary stats, plus the "Logic" element that will grant Shield Ability and base HP.

The weakened runes will be these:

Air : Finesse - Mojo - Technology - Vitality

Earth : Brutality - Finesse - Mojo - Sharpness - Technology - Vitality

Feu : Brutality - Mojo - Sharpness - Technology

Water : Brutality - Finesse - Sharpness - Vitality

Fri : Brutality - Finesse - Sharpness - Vitality

Logic : Mojo - Shield Ability - Technology - Base Health

Fusion : Brutality - Mojo - Finesse - Sharpness - Technology - Vitality

 

There will also be weakened PvP runes, purchasable from PvP vendors (to make room, I'm going the other way around:

PvP Attack : Air - Fire - Life - Logic - Fusion

PvP Defense : Earth - Water - Life - Logic - Fusion

 

Name d'emplacements de rune

To address the concern of a too random number of rune slots and the type of elements of these, this system will be reworked to have less variance in the number of rune slots.

This new system will apply a default value for objects of the same quality. It will always be possible to do some exceptions to this system to make certain rooms more interesting, in particular those recovered in dungeon.

Here the default number of rune slots :

Namely: Solo = vendors, quests and crafts // Group = all group content

Green quality: 0 or maximum 1

Blue quality: Solo: 2 // Group: 3

Violet quality: Solo: 3 // Group: 4

Orange quality: Solo: 4 // Group: 5

Pink quality: 6

It remains however one exception: Gadgets. These will keep the current system which is 0 slot for green quality gadgets and 2 slots from blue quality.

This new system will not be not applied to existing parts, only to those recovered following its application. So as not to disadvantage rooms with a lower number of slots than the corresponding one above, it will be possible to add the missing locations via the system for adding a location (a priori free of charge).

Finally, the maximum number of locations that we can have on a part is as follows:

Green quality: we cannot add more

Blue quality: Solo: 3 // Group: 4

Violet quality: Solo: 4 // Group: 5

Orange quality: Solo: 6 // Group: 7

Pink quality: 8

 

 

Change item in a location

A new feature will appear, it will offer the possibility to change the element of a location.

In the runes management interface, it will be possible to choose and edit item of an individual rune once only. It will not be possible to change the item in the same location more than once, but it will be possible to change all locations of one piece.

This transformation will require an item : an elemental runic flux. This object will be created by the profession of Chemist.

 

Add a rune slot

As seen previously, it will be possible to add rune slots to a piece depending on its quality. To be able to add locations, you will have to use an object, the runic Eldan Flux (NDT: as before, in English: Eldan runic Flux). Depending on the quality of the piece, you will need more or less Runic Eldans Flux.

Here is an example of the number of Streams needed depending on the quality

Green quality: we cannot add more

Blue quality: 1

Purple quality: 3

Orange quality: 9

Pink quality: 27

The Runic Eldan Streams will be recoverable by different means : loot by killing a creature, dungeons, adventures, raids, PvP, reward bags.

This adding system can be done via the runes management interface.

 

So here is a very important number of modifications concerning the system of runes. There is no scheduled date for its deployment yet, but we can still predict this for the next big update, the details of this new system being quite precise.

 

What do you think of all these changes?



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