SWTOR - The Blackhouse

SWTOR - The Blackhouse


The Black Talon is the first Flashpoint of the Empire, normal mode is accessible from level 10, hard mode is of course reserved for level 50. While you are sent to Dromund Kaas you will meet the Slave of the Serre Noire in the hangar, which will offer you a "luxury" transport that will quickly take you to Dromund Kaas, the good news does not come alone, we tell you that the route taken by the shuttle is dangerous. So embark aboard the Serre Noire to check.



 

Presentation

Normal Mode (Level 10 to 13)

Normal Mode is really very simple, you can go with two players instead of four without any problem, the area being populated by a majority of weak / strong type opponents you will have no trouble overcoming it. even without a healer, without forgetting that you can summon your pets to still be four in the end.

Hard Mode (Level 50)

A classic group (a minimum equipped) composed of a Tank, a Heal as well as two Dps will be required for the hard mode. Although this hot spot is currently considered the easiest, compositions of the space are discouraged.

 

Pathway

As soon as you enter the Blackhouse, talk to Lieutenant Kirstian Sylas, after some social events, she will explain to you that they have also loaded your droid (NR-02) aboard the ship, so go see him to find out who it is. famous robot.

NR-02 will put you in contact with its master, Grand Moff Rycus Kilran, who will explain to you that he requires intervention from the Black Talon to intercept a Republic ship named The Star of Brentaal in order to capture "The General" . But Captain Orzik refuses, so you will have to intervene to take control of the ship and then complete your mission. As well as decide the fate of the captain. Head towards the Imperial Lieutenant for the rest of the events, after a short dialogue you will face your first enemies in the area, towards the command bridge!



 

Arrived on the bridge you meet Captain Revinal Orzik, after a few exchanges you will have to decide whether or not to punish his disobedience. This choice entirely affects the first part of the contentious area and grants you a new title.

Dark Choice : Kill the Captain (Title: "Ruthless")

You brutally shoot down the Captain in front of his crew who panic, you then take command of the ship, as the Brentaal star approaches, capsules filled with droids enter the Black Talon and take control of the bridge. machines, so you're going to have to go and clean that up.

A first bonus mission appears, it will ask you to destroy 25 sabotage droids.

(Hint: A Mount rush on the long corridor assailed by capsules makes you avoid several packs, only for groups who don't want to waste their time in hard mode)

Once in the room of GXR-5, remember to go beforehand in front of the left and right doors in order to face the packs that come out of them, having to face them during the boss would be an unnecessary risk. GXR-5 awaits you in the center of the room, it will be your first boss.

 

Premier boss: GXR-5 Sabotage Droid

Normal mode health points: 6389 hp

Hard Mode Hit Points: 85.672 hp

Capacities:

  • Auto Fire: Powerful channeled fire dealing heavy damage to the Tank, can and should be interrupted
  • It will also increasingly and regularly spawn Sabotage Probes which will explode on contact with one of you. (1 at a time up to 50%, then 2 up to 25% then 3 until his death) These probes must be avoided as much as possible (Twoshot in hard mode) Kill the boss very quickly before being overwhelmed . Once the droid is exterminated return to see NR-02 on the bridge.

 



Bright Choice : Spare the Captain (Title: "Honorable")

Orzik hands over command of the ship to you, then you set off in pursuit of The Star of Brentaal. As soon as you approach three ships attacking you, you will have to fight them to secure the Black Talon. On the way to the Bunker a first bonus mission will appear, it will ask you to kill 40 assailants of the republic, you will surely have to kill a few packs outside the route in order to complete the objective. Arrived at the Bunker, you meet the boarding team of the Republic who will be your first boss.

(Note: In the difficult version, making this choice is not recommended for players with light equipment or lacking communication, in fact this boss is considered to be harder than the one you will fight via the dark choice, if you want to choose the dark choice. without taking the points simply let the discussion continue by letting your comrades make the obscure choice, you will be able to fight the boss called "Easy" without leaning on the Dark side.)

 

Republic boarding team

This team is made up of 4 opponents (strong type in normal mode, champion in difficult mode). It is sensitive to control spells as well as to interruptions.

  • S1-M0 "Doc Simon" is a medic droid (2275 hp on normal difficulty, 49.380 on hard difficulty)
  • Soldier Keemos "Reticle" is a Sniper (2345 hp on normal difficulty, 49.380 on hard mode)
  • Corporal Hattak is a Càc (2345 hp on normal mode, 49.380 on hard mode)
  • Sergeant Boran is the team leader (5345pv on normal difficulty, 50.375 on hard mode)

Their techniques used are basic to say the least, try to control as many members as possible and focus on the weakest, I advise you to kill Doc Simon as a priority in order to avoid him healing his allies. Once the team is destroyed do not forget to recover your loots in the chest then return to see NR-02 on the bridge.



 

-------------------------------- End of the first part ------------- -------------------

 

When you return, you will receive a transmission that is not from the Star of Brentaal. Grand Jedi Master Satele Shan joins you to let you know that she and sixteen Republic ships are on their way to rescue the star, and therefore advises you to leave before more lives are lost, a good bluff attempt that you decide to ignore. Now go in the direction of the shuttles to reach the star of Brentaal.

Aboard the star, progress by completing the bonus missions, this will earn you a lot of experience as well as the possibility of facing an additional boss.

  • Bonus 1: Defeat the forces of the Republic (/ 25)
  • Bonus 2: Defeat the forces of the Republic (/ 25)
  • Bonus 3: Neutralize ammunition energy consoles (/ 4)
  • Final Bonus: Defeat the GXR-7 Command Droid

During your journey to the "General" you will have to face two bosses (only one if you do not do the Bonus Objectives)

 

Commander Ghulil


He is accompanied by two weak type Medics that you will have to kill as a priority in order to prevent them from healing the Commander.

Normal mode health points: 13.335 hp

Hard Mode Hit Points: 169.254 hp

Capacities:

  • Plasma Probe: It will drop a probe on the targeted area, which will inflict significant fire damage on people nearby (Interruptible)

 

Boss Bonus: GXR-7 Command Droid

After destroying the energy consoles, the boss appears.

Normal mode health points: 11.945 hp

Hard Mode Hit Points: 171.343 hp

Capacities:

  • Energy Blast: Deals heavy damage to the tank, can and should be interrupted at all costs.
  • Powerful Punch: Eject the Tank and then do an Energy Blast right after, if your tank is the only person in the party that can kick they will need help at this point.
  • Enrage (Hard mode only): From +/- 20% the boss goes enraged and needs to be kite in the room by the tank in order to reduce the damage as much as possible, which very quickly becomes untenable (Beware of dps, avoid taking aggro, slam your "forgetfulness" spells at this point.)

Once these two bosses are defeated, continue to progress towards the escape pods to prevent "The General" from escaping. After forcing the door you will have to face Yadira Ban, the last rampart that separates you from the General.

 

Boss Final: Yadira Ban

Points of life and fashion normal: 13.890pv

Hard Mode Hit Points: 114.925 hp

Capacities:

This boss is not very complicated, she only has a sequence of two techniques that she will use in a loop throughout the fight. She will regularly attract all group members on her, slow them down and cast the Cyclonic Nova spell which will have the effect of doing heavy damage (normal mode) or killing you (hard mode) Move aside very quickly you only have a few seconds.

Once Yadira Ban is defeated, take the corridor to catch up with the General in time, you can then decide his fate, a choice that will have no impact on the rest, except to grant you some Light / Dark points.

Return aboard the Black Talon to receive well-deserved congratulations and thanks, then you have the choice of either ending your trip to Dromund Kaas or returning to the Imperial Fleet. Congratulations on completing the first Flashpoint in Star Wars: The Old Republic.



add a comment of SWTOR - The Blackhouse
Comment sent successfully! We will review it in the next few hours.