SWTOR - The Corruption Inquisitor at 1.2

SWTOR - The Corruption Inquisitor at 1.2

You play a wizarding inquisitor specializing in healing, see what to expect in 1.2 ... and some good habits to start now.

By gradually discovering my healer wizard during my levels and in PvE 50, I found that the management of the wizard's regeneration was really well found with effective spell chains that I had also explained to you in this article on force regeneration here. Of course with the improvement of the equipment, this regeneration technique was quite powerful but still required a lot of implementation of the different spells depending on the situation especially in nightmare mode where the demand for healing is still significantly greater. .



SWTOR - The Corruption Inquisitor at 1.2

What awaits the Inquisitors Sorcerer corruption

Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.

Force fold (the improvement that automatically activated after a resurgence) will no longer apply to multiple spells (until then this is normal, its multiple application being a bug on which, personally, I was not counting too much even if indeed it should improve a lot of things). In addition, the force fold effects change:

  • dark heal (quick cast small heal) gets 60% critical bonus at 1.2 / before force cost reduced by 50%
  • Dark Infusion (Heavy Healing with Long Casting Time) has its cost reduced by 30% in 1.2 with Force Bend / before casting time decreased by one second

Bioware must have done internal tests, supporting statistics, and realizing that in the end no one was using the dark heal because with the force fold it was much more profitable, especially in PvP, to launch a dark infusion that gave a lot back. more hit points.



This will therefore restore interest in dark healing which, with the current high level equipment (I have 40% critical), should always criticize when the force fold is activated. In addition, the dark infusion will always take a long time to cast but will cost less which may prove useful with the modifications that await us.

 

Conspiring Force now refreshes properly when Affliction is refreshed.

Conspiratorial Force (the debuff that slows a target when you took the Conspiratorial Force talent at Tier 5 which is a PvP-only talent) is cooling down nicely. Just an untested bug fix as I'm waiting for the double (or multi) specialization to do a PvP specialization.

 

Fadeout now requires Efficacious Currents instead of Dark Resilience.

A simple movement of prerequisites in the talent trees: it is now necessary to put 2 points in effective currents at level 3 to be able to put points in fade in level 4 whereas previously it was necessary to put points in dark resilience (fairly logical correction given that the 2 talents are linked to the static barrier unlike the dark resilience talent).

 

Force Surge no longer removes the health cost from Consumption.

Force Surge no longer allows you to not lose life points when consuming a drink.

In fact, the consumption linked to the influx of force will not add additional regeneration points, but the Inquisitor will necessarily lose life. As Jedi Healer indicates about the scholar, you will have to warn his raid companions in advance of your history regeneration projects that you are treated as a priority, if not if in addition at that time you take a random hit on the first boss of Karraga Palace, it's "panic time".



In addition, innervation becomes much less interesting because it no longer saves you a treatment on you.

And there, of course, it's all about PvE. In PvP, beware of your butt because in an intense phase of combat there will be no question of allowing yourself with opponents next to you to slam a drink. So the strength will run out, we will only have to wait patiently for someone to come and finish us off in order to return with great force to the fight. Already for some time I really had the impression of being focused very very quickly in war zones (and yes the celebrity ... or more surely the fact that PvP is for the moment linked to the server, the dps know the names of the focused healers).

 

Revivification’s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability’s functionality hasn’t changed.A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

2 bug fixes of no real importance for the Inquisitor game care.

SWTOR - The Corruption Inquisitor at 1.2

 

Conclusions for PvP

The game mode of the wizard specializing in healing should change quite a bit in 1.2 and his survival in war zones will sharply decrease for the 2 reasons mentioned above. That is to say :

  • Low PvP profitability of Dark Brew

It used to be our "panic" button to save himself. In case of focus, you could get out of it quickly with a resurgence followed by an infusion cast in 1.5 seconds that could be improved (+ 60% critical) via a relic or via the recklessness buff.


Getting back between 8 and 10k points of life in a few seconds was really a big help (more and more useful because the dps with the improvement of the equipment hurt more and more, knowing that in addition the healing is reduced 30% in PvP and no damage). If they do not change this 30% reduction, it will be necessary to rely on the dark healing to recover (because casting a 2.5sec spell in PvP is for sure to take a counterspell). In fact it is no longer 8-10k but rather 4-6k that we will give ourselves back and, against a big dps in 1vs1 with in addition no way to regenerate his strength without losing life points, it is more that certainly the death that awaits us.


  • No regeneration possible (except the basic one) in combat.

So much in certain battlefields like the Huttball or sometimes in Alderaan, there can be breaks that allow a certain regeneration (and then there are plenty of nooks and crannies where to hide to slam a consumable and a care behind) as much in front of the doors to the nothingness star at one point we will have to hope that death will quickly shorten our suffering.

 SWTOR - The Corruption Inquisitor at 1.2

 

Conclusions for PvE

Regarding PvE, we end up with the same regeneration deficits but in this can be mitigated and, in any case, if this reform of the care of the inquisitor goes to 1.2, we will have to adapt. Several tracks:

  • Use classes that can heal and your healer friends

This is already what they do from time to time on certain bosses requiring at times of great care needs (on P2 and P3 of Soa for example when a healer finds himself in the air or in prison or on the Foreman in Karraga when the latter gets angry with the tank, mainly in difficult and nightmare).

Notifying them on teamspeak or mumble that you are going to regenerate will allow them to stall you a treatment, preventing you from wasting more time behind to recover your whole life and allowing you to start again in the fight.

Likewise, it will take even more synergy with the other healer in the group (especially if it's also an Inquisitor) not to regenerate at the same time and heal each other. In raid 16, on the other hand, it will surely be easier, 3 healers being able to compensate for the heals of the last one while it regenerates.

  • Review the talent tree

Dark Resilience at tier 3 that reduces the cost of consumption of life will become an indispensable talent (we could previously do without). We will therefore have to delete 2 points elsewhere. One is easy to find, it's our bonus point that we didn't really know where to place. The second will be the choice between lightning barrier (lightning branch 2nd level) or will of the Sith (madness branch 1st level) where we can only put a point instead of 2 or why not in an influx of force seen that its usefulness is greatly reduced (to be tested but I would remove a point from the influx of force). 

  • Use a stim when available

A little bite from time to time after a regeneration is always what to win but in fact the fights will cost you more expensive unless of course you are a biochemist.

  • And for the choice of the spell to be cast?

Well there, finally, the modifications are less heavy than in PvP and even bring a little diversity in the care. In case of emergency and if you have the improvement of force fold, it will be necessary to privilege the Obscure Heal. In all other cases, the Dark Infusion becomes the least Forcevore heal (under fold of even more force) for the most effective HPS especially under the recklessness improvement which necessarily gives 2 critical infusions. And in PvE, there is no 30% reduction on healing, which will allow you to gain nearly 12k health points in 2 healing.

With the decline in regeneration, the dark infusion will therefore remain the preferred treatment despite its heavy settling time, but this will greatly limit our reactivity and our bursts.

 


To conclude, well, I don't like it too much because I found the previous system rather successful and original but hey, I wait to see what it will give because, given the general overhaul of the classes, it may not be so bad . At worst I will take the opportunity to test the dps spec.



add a comment of SWTOR - The Corruption Inquisitor at 1.2
Comment sent successfully! We will review it in the next few hours.