SWTOR - ZL: Taral V (Histoire)

Aaaaaah, Taral V… Its jungle, its monsters, its Imperials… This pretty little instance, perfect for your summer vacation or your GIGN model training camp, is considered the simplest instance in Hard mode. People of the Republic who have just reached level 50 will therefore have every interest in starting there to start their equipment phase.

 

Introduction

You'll find the quest at Carrick Station (L2-PN), which will send you on the Telos ship to talk to Jedi Master Oteg (small, green, you'll recognize!).



For those of you who have never set foot on the other Republic Fleet ships, take the "Missions Depart" elevator (east), select the "Inter-Fleet Transport" destination. there, take the taxi to Telos!

As you are not just anybody, no but no kidding, oh eh, Oteg and you will have a vision of Force. A mysterious Jedi entity will reveal to you the existence of a prison in the Maelstrom nebula, in which a powerful Jedi has been held for almost 300 years, which does not make us any younger ... Obviously, the only way to get to this prison is to access a Gree computer (which by the way is gray. How's that, I get out?), hidden in an Imperial bunker located on Taral V. On the track, the precise and meticulous infiltration will begin.

 

The group

The instance is not really hard, I have no specific advice as to the composition of your group. As usual, it is better to be vocal (TS or Mumble for example). It is not mandatory but it will greatly simplify the work, especially if it is your first ride or if you are in a pick-up.


 


Bonus quests

It is done in a very natural way, following the progress of the instance. The different phases of the quest are as follows:

  • Step 1 : Defeat the Jungle Creatures (/ 20)
  • Step 2 : Defeat the Imperial forces (/ 45)
  • Step 3 : Hack into security terminals (/ 10)
  • Final step : Defeat Lord Hasper
  • Independent bonus : Destroy Imperial Research Stations / 8

Progress slowly by destroying everything and everyone and you will complete this quest without even realizing it.

 

Enemies

Here, no surprises… They are standard groups, nothing very violent. We can however mention the monsters that climb on the small bridges when you pass over them, do not be surprised.

 

Dompteur gattan

Health Points: 36 963

capacity :

  • Trained vine cats: Gattan is accompanied by two cats, of 27 hp.
  • Mortar Volley: One area of ​​damage.

Concentrate on the cats to eliminate them as quickly as possible, and finish Gattan.

 

Once the three awful ones on the ground, direction the Imperial base!

 

Captain Shivanek / Ripper


 

Points de Vie Shivanek: 22 473

Ripper health points : 20 403

capacity :

  • Recharge: which increases the damage dealt
  • Bleeding: causes you to lose health gradually

From the start of the fight, Shivanek summons Ripper. Both are immune to Crowd Control.


It is advisable to avoid leaving the two side by side, as this increases their damage. It is thus better for the Tank to mount its threat on Shivanek, then provoke Ripper and move him away from the boss. The DPS therefore focus on Ripper exclusively until his death, then takes care of Shivanek.


 

Doctor Zharen

 

Doctor Zharen" src="/images/posts/0683da69156ca806cb306f8965302f86-6.jpg">

Point of view : 1908

Extremely simple, this boss has very few hit points. The danger comes mainly from the waves of enemies that he summons 3 times during the fight. Try to reunite them on the boss, and drop the damage zones (AoE) to eliminate everything.

 

PD 44

 

 

Point of view : 90 878

capacity :

  • Focused Shot: Deals heavy damage to the target. Can (and should) be stopped as soon as possible.
  • Missile Fire: From time to time, the boss turns around and sends an attack, on a randomly chosen person, consisting of a volley of 4-5 missiles.

No real strategies, the Tank is mounting its threat as best it can as the DPS unleashes all they can.

 

General Edikar

 

Point of view : 59 702

capacity :


  • Call for reinforcements: Depending on his health, Edikar will summon waves of 4 droids which will appear 2 by 2, to his left and to his right.
  • Cooldown: For 35 seconds, after summoning his droids, Edikar does nothing. Nothing transcendent in itself, but know that you will have 35s to kill the droids in peace before he returns to the dance.
  • Auto Fire: Channeled attack that inflicts damage on a target.
  • Thermal Grenade: Area of ​​damage dealing massive damage to all players hit. Additionally, affected players receive a DoT, which can and should be removed by the healer, which deals even more damage!

Having completed the bonus quests, you can click on the console to the right, which will explode two of the four turrets.

Stay in the middle, explode the turrets. Hit the boss until he summons his droids, kill them, and return to the boss, and so on. This is the "normal" strategy, which will require a little more motivation from the DPS and the Healer.

There was a strategy, which allowed you to protect yourself from the turrets, by hiding behind the reel that we see on the right, which made the boss and his droids come to the same place, allowing to launch AoE on them, but it seems that this technique now only works in Hard mode.

Warning : Make sure your tank is facing your group, i.e. the boss is facing you. This will allow you to not take damage from Shots Avalanche if it is not interrupted.



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